Oh thats a real shame but at least its confirmed incompatible .
If it wasnt for visual state effects in the main menu i'd100% choose your message styles over message core as it adds so much flavour to a scene (im still undecided on if Visustella is worth keeping over this one)
JUst wanted to let you know that i love your work and your a boon to the community
this plugin is so great but I'm having a little troubles getting the text box to pop up above the head of spawned events after using event spawner.
Basically with a 'phone call' I spawn an event (which will become actor 2). he approaches you asks to follow you & you can either accept or reject his offer.
the trouble is if you use \pop[a2] when he asks to join your party it doesn't show up about his head because he's not yet in your party. And if you use the event number from the spawn map they are from, eg \pop. it will not work because it is not from this original map. it would default to event 6 on the map you're already on.
so only the text boxes will show above events that have originally come from the map you are already on.
Hi Galv, just a heads up, your message plugin doesn't work with Yanflys message core.
I turned off Yanflys one, and it works fine. I'm assuming there's just an incompatible issure here between the plugins. Just to clarify, my engines up to date as with the plugins.
Me and my friend got into one of our usual discussions after I reccomended him a game, and I remember the last time we had a discussion like that, he disabled his FA account. This time, I found myself constantly checking my friends account hoping it wouldn't happen again. ...But it didn't.
The thing is... I just can't lie about my feelings, sometimes.
Finally showing combat in my game. The lighting system I'm currently using doesn't transfer over into combat, but I am hoping to find a new one soon... or an update for the one I'm using. The plan is to make combat less bright, though. You'll want to click the video link below and visit YT for audio.