DigitalWF

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@Galv I use this add text

\i[115]\c[23]Predator\c[0] Learned!\pop[425|300]

and there are gaps at the end of the msg box when using pop command.
I'm using the 1.9 plugin version
 

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Galv

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Thanks for letting me know. I think I've fixed the bug in Version 2.0 now. Let me know if any issues.
 

Platsch

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@Galv can you build in the font in this plugin? that you can change the font.
 

Tuomo L

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Can you add the functionality to use them in battles just like in the MV version?
 

Galv

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I've added that to my to-do list.
 

Passingbyposts

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Was there any luck in making this compatible with visustella message core?
Its such a shame to have to choose between the two :kaoeh:
 

Galv

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Sorry, I am unable to fix compatibility issues between my plugins and visustella.
 

Passingbyposts

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Oh thats a real shame but at least its confirmed incompatible :kaoswt2:.

If it wasnt for visual state effects in the main menu i'd100% choose your message styles over message core as it adds so much flavour to a scene (im still undecided on if Visustella is worth keeping over this one)

JUst wanted to let you know that i love your work and your a boon to the community :kaojoy:
 

cabanas_ds

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this plugin is so great but I'm having a little troubles getting the text box to pop up above the head of spawned events after using event spawner.

Basically with a 'phone call' I spawn an event (which will become actor 2). he approaches you asks to follow you & you can either accept or reject his offer.

the trouble is if you use \pop[a2] when he asks to join your party it doesn't show up about his head because he's not yet in your party. And if you use the event number from the spawn map they are from, eg \pop[6]. it will not work because it is not from this original map. it would default to event 6 on the map you're already on.

so only the text boxes will show above events that have originally come from the map you are already on.

is there a way around this?
 

Galv

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Assuming you are using my spawn event plugin, store the last spawned event ID into a variable.

In Control Variables, set it to script:
$gameMap._lastSpawnEventId

Then use the variable code in the text message. For example, if you stored it in variable 9:
\pop[\v[9]]This is a message appearing over event id stored in variable 9.
 

jai2016

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Hi Galv, just a heads up, your message plugin doesn't work with Yanflys message core.
I turned off Yanflys one, and it works fine. I'm assuming there's just an incompatible issure here between the plugins. Just to clarify, my engines up to date as with the plugins.

Thanks.
Galvnotworkingwithyanflymessagecore.png
 

Galv

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They are incompatible, sorry.
 

FAWKS

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So I may be a bit late to this party, but whenever I try to use this I get the following error:
FAILED TO LOAD: img/system/WindowArrow.png

Is there a special arrow image we need to have for this to work?
 

Galv

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Yes, you can get an example graphic from the demo.
 

FAWKS

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Yes, you can get an example graphic from the demo.
I can't seem to find the demo on your website. Is it posted somewhere else?
 

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