Galv

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New Game Plus - Version 1.0
RPG Maker MV Plugin
Galv



Introduction
I know there are other plugins for this, but this might work a little different from them. I create plugins from scratch to help me learn new things.


Screenshot
galv-newgameplus_zpseory3i3t.jpg


Features
Adds a New Game+ feature to allow the player to start a new game that uses specified data (such as gold, items, variables, switches, actors, etc.) from a save file.
After the player encounters where you placed the activate code and then saves the game, the New Game+ option will be added to the title menu.
– The player can only start a new game using a save file that has had it activated during the game.
– Settings include lists of items, switches, variables, actors, etc. that allow you to control what data is and is not transferred over when starting a new game plus.
– The number of playthroughs is recorded to use if required during game.


Added: Ability to specify different windowskin for each message popup and ability to target actors that are following in the battle party.
Added: arrow pointing to target character, options for when using custom windowskin, faces and position settings now ork.

How to Use
- Copy the "GALV_NewGamePlus.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the help file and examine the demo to learn how it works.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates


2016-06-26 - Version 1.0 - Release
 

Macbeth

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useful as always, Galv :)  also Pirate Rush inspired me to learn Photoshop and Parallax Mapping XD i owe you one mate
 

Jeremiah Eastman

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Hey there, I love this plugin, I was just wondering if there happens to be a way to write a variable range to the carried over variable section of the plugin parameters? I have a couple hundred variables to have carried over so I was really hoping this was possible, something like Variables: 23 - 270, or 23 to 270. I couldn't find any info on this so thought I would try asking here.
 

Galv

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Yes you can, the information can be found in the plugin help text.

* Example Variable List:
* 34,56,90 // a list of 3 variables
* 1-20,60-80 // a list of variables between ranges 1-20 and 60-80
* 1-20,60-80,56,90 // a list of variables between ranges plus 2 variables
 

Jeremiah Eastman

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Bah I completely missed that somehow sorry about that but thank you.:smile: You're the man Galv, keep up the great work
 

MadMaurix

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Hi, i have a 2019 question, it is posible activate the new game plus and load it from a custom menu? I,m using HIME Pre Title Events. Thanks in advance!
 

RagBoy

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Hello i have a question, it is posible keep the level and the skils that you learn by items? every time i play a new game+ all my chars are lvl1 and don't have skills.
 

Galv

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Are you adding the characters through an event? Make sure they aren't reset to level 1 when you do that. I haven't looked at this plugin for many years but it should keep all actor data unless you reset it when adding them.
 

RagBoy

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Are you adding the characters through an event? Make sure they aren't reset to level 1 when you do that. I haven't looked at this plugin for many years but it should keep all actor data unless you reset it when adding them.
Yep, i'm adding a character through an event why i add a character selection, i have test it in your demo project and the result is the same, look:

without add character keep the level, but no when adding through an event.
how i can fix this?
 

Galv

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I will add it to my list to look at and fix it when I can.
 

RagBoy

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I will add it to my list to look at and fix it when I can.
Thanks a lot, i love this plugin why is the only compatible with abs system.
 

Galv

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In the demo, I didn't put Actor 2 in the plugin settings, so it wasn't saved.
You just need to make sure you put all actor id's in the 'Actor List' plugin setting (separated by comma) that you wish to save.
 

RagBoy

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In the demo, I didn't put Actor 2 in the plugin settings, so it wasn't saved.
You just need to make sure you put all actor id's in the 'Actor List' plugin setting (separated by comma) that you wish to save.
Now it works thanks, I did not check the parameter of the actor list.
 

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just hopped into project recruitment... hoping to maybe find some artists to help with parallax maps and whatnot. I could do them myself, but I'm not really good at it so I'd prefer to stick to my strengths which is character art and SOME UI elements.
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