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I've fixed the initial problem, but seem to be having a completely different problem with the Simple Crops Plugin. 0_0
The plants don't grow over time like they do in the demo version. They jump to the next image if you water them, but if you let them sit for the allotted time (ten seconds or so) you can just select the seeds and it will still allow you to harvest the plant.
As usual, I'm extremely confused...
The plants don't grow over time like they do in the demo version. They jump to the next image if you water them, but if you let them sit for the allotted time (ten seconds or so) you can just select the seeds and it will still allow you to harvest the plant.
As usual, I'm extremely confused...
Hello all,
I'm having an issue with Galv's Simple Crops plugin for MV. I made sure that all of the common events and items are basically identical to Galv's demo, but when I go to plant a seed - it always says "Nothing was planted." Which is driving me crazy. I even altered the !Crops0 character sheet to be the same as his demo, with my plant tests and it still isn't working properly.
My only thought is that my common events are different numbers than Galv's. In general and as usual when I come to you all, I'm very confused.
If anyone is able to spot where I messed up, I would greatly appreciate it! I've posted the images from my game and here is the link to Galv's demo.
https://galvs-scripts.com/2016/11/20/mv-simple-crops/
-Thank you
EDIT:
I've double and triple checked and feel that the problem has to be taking place in the "Script call" should the $gameVariables.value(2) be changed to something else?

Galv's Help file says:
SCRIPT info
----------------------------------------------------------------------------
eId = event id
iId = item id
vId = variable id
You can replace eId inside a non-parallel event with this._eventId to use
the current event's id.
----------------------------------------------------------------------------
SCRIPT for CONDITIONAL BRANCHES
----------------------------------------------------------------------------
Galv.CROPS.isSeed(iId) // Check if item has <seed> tag and is a seed
So would I change the iId (item id) to something else?
I'm having an issue with Galv's Simple Crops plugin for MV. I made sure that all of the common events and items are basically identical to Galv's demo, but when I go to plant a seed - it always says "Nothing was planted." Which is driving me crazy. I even altered the !Crops0 character sheet to be the same as his demo, with my plant tests and it still isn't working properly.
My only thought is that my common events are different numbers than Galv's. In general and as usual when I come to you all, I'm very confused.
If anyone is able to spot where I messed up, I would greatly appreciate it! I've posted the images from my game and here is the link to Galv's demo.
https://galvs-scripts.com/2016/11/20/mv-simple-crops/
-Thank you
EDIT:
I've double and triple checked and feel that the problem has to be taking place in the "Script call" should the $gameVariables.value(2) be changed to something else?

Galv's Help file says:
SCRIPT info
----------------------------------------------------------------------------
eId = event id
iId = item id
vId = variable id
You can replace eId inside a non-parallel event with this._eventId to use
the current event's id.
----------------------------------------------------------------------------
SCRIPT for CONDITIONAL BRANCHES
----------------------------------------------------------------------------
Galv.CROPS.isSeed(iId) // Check if item has <seed> tag and is a seed
So would I change the iId (item id) to something else?
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