Galv

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Timed Message Popups - Version 1.7
RPG Maker MV Plugin
Galv


Introduction
Not designed as a replacement message system but as an addition.


Screenshot
mv-event-spawn-timers2_zps0zawbw4r.jpg


Features
Display popup messages on the screen or over characters.
These messages do not prevent player movement and last for a specified amount of time before closing.
Can have as many popup messages on screen as desired.
Added: Ability to specify different windowskin for each message popup and ability to target actors that are following in the battle party.
Added: arrow pointing to target character, options for when using custom windowskin, faces and position settings now work.


How to Use
- Copy the "GALV_TimedMessagePopups.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the help file and examine the demo to learn how it works.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates
2017-02-01 - Version 1.7 - Hid popup messages when entering menu or battle starts
2016-07-17 - Version 1.6 - Added script call to remove popups from screen. Timed popups now work in default battle
2016-03-31 - Version 1.5 - fixed minor bug

2016-03-27 - Version 1.4 - fixed Y offset bug, made faces and window position settings (in Show Text) work, added arrows and settings for when using custom windowskin
2016-03-24 - Version 1.3 - can target specific actor (if a follower) and can now specify different windowskin for individual message popups
2016-03-23 - Version 1.2 - changed code to use | to separate x|y screen position
2016-03-23 - Version 1.1 - added "delay" setting and ability to target follower id
2016-03-23 - Version 1.0 - Release
 
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Aidensmercy

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I love it!


this adds alot to the city folk in towns.


Thanks for this!
 

Logan C.

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Can you add a feature to call messages above party members too?
 

Galv

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Sure, adding to my to-do list for next update
 

Galv

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Updated to 1.1 - added a "delay" setting (which means you'll need to update your message box codes if you used this already) and ability to put the popup message over followers.


EDIT: Fixed demo (I am rushing too much today) - version 1.2 also has a minor change in code formating to try and future proof updates.
 
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Logan C.

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Working great, but I can't specify an actor. The messages appears strict to ascending order, no matter if I changed the group formation.
 

Galv

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Okay, added that for you. Updated to 1.3


Specifying an actor is now possible by adding an "a" before the target number. eg. For actor 3, it would be "a3".


If the actor doesn't exist in the party followers, the message won't be created.


Also added is ability to change windowskin for the message popups and also for each individual message popup.
 

Logan C.

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Thank you a lot, Galv! :rock-left: :D


Working flawlessly!
 

Shiroi Akuma

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Due to curiosity: Is the plugin capable to show the face image of the actor or is it text only?
 

Galv

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Just text for this one. I didn't implement faces but am thinking about adding it in


EDIT: updated to 1.4 - A few updates in this one.


mv-event-spawn-timers2_zps0zawbw4r.jpg
 
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Perr_

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Awesome plugin. I really like this plugin  BD


Anyway, is there a function that erases one's popup message?


I'm using your message styles plugin in changing normal message boxes into popup ones.


However when I talk with NPCs that already talking in timed popup, the normal message box and the timed one overlap each other. 


So I want to erase the timed one before the normal message appears.


And do you have any plan about supporting letter by letter effect?
 

Galv

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I've added to my to-do list to add a script call to remove all timed popup messages on screen, that'll be done in next update (along with getting it to work in battle).


I don't have any plans to make it do letter by letter currently, sorry.
 

Galv

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Version 1.6 - Added script call to remove all messages currently on screen and added functionality to use it in battle (only tested with default battle so far)
 

Diatonis

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I really love this plug in. It's so simple and effective. 


I'm wondering tho if there's a way though to change the font type. Although I've changed the global game font elsewhere, and every other plug-in and menu uses it, this plugin seems to grab the default game font and use that. Anyone know a way to get this script to use a different font, or to recognize my global font?


Sorry if this is trivial!


I was tripping. It was the added stroke that was throwing me off. Still can't rid of this though, even though I changed it to zero.   
 
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Galv

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Updated to v.1.7 - hid the popups when opening menu or combat starts so it doesn't appear in the background.
 

jezebelthenun

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Hey, @Galv , I love this script! I'm having an issue, though, with downloading the newest version. specifically, there's a link for the Demo, but not just the plugin on your page. The text is there, but no link. Thanks.
 

Galv

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Thanks for letting me know - fixed that now.
 

mobiusclimber

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This is an awesome plugin! I just have two questions that I can't seem to figure out for the life of me:

1) How to make a transparent text box? If I am using the default window, that is.
2) How to get the delay in the message? I have delays in between the bits of text. I could just make a bunch of text boxes instead, if there's no other way, but I figured the text commands would work with this? Am I doing something wrong?
 

tenac666

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Thanks for letting me know - fixed that now.
HI GALV! firstly you doing AMAZING job and Im so gratefull for using your plugins. I have 2 your plugins zoom and pop massage... and they are don't want work together. Do you know how to solve that problem? When I want some conversation at zoom, the massages are everywhere.
 

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