Spitfire094

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How do I turn it off? I want to use it but for a section of my game.
 

Galv

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Currently you change opacity to 0 to turn it off.
 

Galv

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Finally got to a quick update (version 1.2) on this one, fixing it so that visibility range sprite doesn't exist when not in use.
 

kaiijuu

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I hope this doesn't count for necro-ing...but I'm having a LOT of problems with this? I took the coding directly from the demo and changed my control variables to ones I set and it still isn't working? when I copy-pasta'd the fairy girl into my game (to test) it works, so it's definitely not like plugin issues? but when I take her away and use my own light item, it doesn't work? any help would be lovely ;;
 

huda

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Thank you for this :yhappy: but I have a problem, I did exactly the same but it didn't work :kaocry:
YourProject/img/system/ folder, here what do you mean by folder ? cause I added the picture on the system. could this be the problem ?
Thanks in advance.
 

KnightDruid

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Visibility Range - Version 1.2
RPG Maker MV Plugin
Galv



Introduction
Just a way to limit the player's visibility. Similar to my Ace version.


Screenshot
visibility-range_zpsl17ckjil.jpg



Features
Creates a graphic above the player to be used to hide everything around them except for the transparency in the image. This could be used to create a visibility range around the player while the rest of the screen is hidden.
The overlay can be zoomed in and out to shrink/grow the range and also have varied transparency.
The visibility range image can be changed during game.


How to Use
- Copy the "GALV_VisibilityRange.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Copy the visibility range image (or create your own image) into YourProject/img/system/ folder
- Read the help file to see how it works. Examine the demo if you don't understand.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates


2016-12-19 - Version 1.2 - Fixed so that you create the visrange only when required and it's not on all maps.


2016-08-10 - Version 1.1 - Fixed bugs and made compatible with mv version 1.3
2015-12-19 - Version 1.0 - Release
Please, make for MZ! Thank you!
 

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Today's my first login since Jan 2020. Time sure flies. Sorry to everyone's messages i missed.
It's satisfying to master the usage of a hard plugin, then making it do what you want. ( o w o)!!
I'll be redesigning some of the main characters from my many wip stories :kaohi:
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Starting with the (chronologically) first of them, Cedric!
gotta love when a plugin you thought had nothing to do with why something else wasn't working winds up being the issue...
Doing RPG Maker News for 26th September 2021

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