Galv's Visual Novel Choices

Discussion in 'JS Plugin Releases (RMMV)' started by Galv, Mar 15, 2016.

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  1. Moe_Lester13

    Moe_Lester13 Veteran Veteran

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    Hi Galv,


    Another amazing Plugin :)


    Just two notes,


    One, as per the attached image, there seems to be a little white dash appear in the top left corner of where the choices present themselves. 


    Secondly, would it be possible to add a parameter where we can add a font file to our project folder, and input the font name in the Plugin parameters to have this plugin use that for the novel choice fonts? That would give the novel choices a bit of flair and deviation from our standard in game text.


    As always, keep up the amazing work :D  

    Choices.png
     
    #21
  2. Galv

    Galv Veteran Veteran

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    I cannot replicate the issue you are having with the white line. I have tested using Yanfly's Core engine to increase the screen size and tinted screen black but no line is visible.


    You might need to do some tests to see if it's another plugin causing it - and try moving the plugin underneath other message plugins you might be using.


    I have added your font request to my to-do list but not sure when I will get to it.
     
    #22
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  3. Veralisa

    Veralisa Villager Member

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    Sorry for the late response, life got in the way of game making for a bit :p


    Just wanted to say a huge thank you for the fixes! Really appreciate you taking the time to listen to our requests, and being so prompt with the patches. The new version works great!! 
     
    #23
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  4. Galv

    Galv Veteran Veteran

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    Tiny update (1.3) - fixed some code to be compatible with menu cursor plugins
     
    #24
  5. Veralisa

    Veralisa Villager Member

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    Hey again Galv, hope you're keeping well o/


    I have no idea if this is something that can be fixed via a script, but I thought I'd mention it in case it's pertinent! I tried deploying my project yesterday, checking the new(ish) option to "Exclude Unused Files." Unfortunately, the deployed game couldn't run because it was missing the VNbuttons.png file. It's not that big a deal because I just re-deployed without excluding anything, but maybe future updates could include direct reference to the image or something so that the engine knows not to strip it? Again, now idea how this works, or if other plugins experience the same thing. Just thought it was worth a mention in case it was  :D  
     
    #25
  6. Galv

    Galv Veteran Veteran

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    I'm actually not sure I can do anything about that. That's functionality of the MV editor and not editable via plugins.


    You could deploy using "Exclude Unused Files" and then copy over any additional files used by plugins into the folders in your deployed project files.


    I move only required resources into my project folders as I need them while working with Rpgmaker.
     
    #26
  7. SuperMasterSword

    SuperMasterSword That Guy You Dont Know Veteran

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    @Galv You actually can specify files to not be excluded by the option, the information for how to do that is in the MV Help file under the documentation section somewhere.
     
    #27
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  8. Galv

    Galv Veteran Veteran

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    Oh wow, thanks for letting me know. Looks like I have a bunch of plugins to update :D


    EDIT: Updated to 1.4 - required image will now not be removed with "exlude unused images" deployment option.
     
    Last edited by a moderator: May 12, 2016
    #28
  9. padr81

    padr81 Guy whose game is taking too long. Veteran

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    I can't open the demo as it says theres a problem with actors.json
     
    #29
  10. Galv

    Galv Veteran Veteran

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    Sounds like you are trying to open it in a browser that cannot run local MV projects (such as chrome).


    Open the demo up in RPG Maker MV (using Game.project and not index.html)
     
    Last edited by a moderator: Aug 8, 2016
    #30
  11. Galv

    Galv Veteran Veteran

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    Updated to version 1.5 - fix a pre-caching issue with MV 1.3 update
     
    #31
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  12. padr81

    padr81 Guy whose game is taking too long. Veteran

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    Your on the ball with these.  I just noticed the little error a minute ago.

    It was with the way the game downloaded. I redownloaded and it was fine.  Forgot to post.
     
    #32
  13. JoePie

    JoePie of Art/Game Veteran

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    This plugin is so dope, I have to mention your name when I show the screenshot of my game. Many thanks.
     
    Last edited by a moderator: Oct 7, 2016
    #33
  14. Solis

    Solis Veteran Veteran

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    Is there anyway I can use a plugin in command to turn it on or off during game play? I only want to use this for my opening cut scene. 
     
    #34
  15. Galv

    Galv Veteran Veteran

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    From the plugin's help:



    You can use this script call. To disable it for example:


    $gameSystem.vnChoices = false;


    In the demo it also has an example of disabling it...
     
    Last edited by a moderator: Jan 3, 2017
    #35
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  16. Solis

    Solis Veteran Veteran

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    Sorry, that's my fault! Thanks. I read through through the script and didn't see it. Thanks!
     
    #36
  17. padr81

    padr81 Guy whose game is taking too long. Veteran

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    Having an issue with this in MV 1.5, basically when a choice opens the choice backgrounds don't show until the player presses a button. Simply pressing an arrow makes them appear but they won't appear until I do.
     
    #37
  18. Galv

    Galv Veteran Veteran

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    Have you got the latest version of this plugin?
     
    #38
  19. Devian

    Devian Villager Member

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    Where I can find the latest version of this plugin?:smile:
     
    #39
  20. Galv

    Galv Veteran Veteran

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    The link on the first post of this thread leads to the latest version
     
    #40

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