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Visual Novel Choices - Version 1.5
RPG Maker MV Plugin
Galv



Introduction
Another port of my ACE version. Visual Novel Choices now in MV.


Screenshot



Features
Pretty simple - changes the default "Show Choices" menu to look like a visual novel choice selection.Uses a graphic that contains multiple choice backgrounds that can be used on individual choices.



How To Use
- Copy the "GALV_VisualNovelChoices.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Copy the "VNButtons.png" file into YourProject/img/system/
- Read the help file and examine the demo to learn how it works.



Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv".


Updates
2016-08-10 - Version 1.5 - fixed a precache issue with MV update 1.3
2016-05-11 - Version 1.4 - required image will now not be removed with "exlude unused images" deployment option.
2016-04-02 - Version 1.3 - changed some code to be compatibile with menu cursor plugins
2016-03-21 - Version 1.2 - fixed color codes and alignment. fixed to be compatible with Hime's choice plugins
2016-03-16 - Version 1.1 - added setting to control gap between message box and choices. Added setting to choose button that will display when a choice is disabled (if using a plugin that disables them)
2016-03-14 - Version 1.0 - release

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Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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