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Weapon Proficiency - Version 1.2
RPG Maker MV Plugin
Galv



Introduction
Train your actors to be proficient in a variety of weapon types.


Screenshot



Features
Actors have a weapon proficiency for each weapon type. This weapon proficiency can raise the hit chance, crit chance or have an effect on damage with a change to the damage formula for physical attack skills while they are wielding a weapon of that weapon type.

Weapon proficiency for the currently wielded weapon can be increased by attacking in combat or manually via script command. Each class can have different maximum proficiency for each weapon type. An animation can play during battle when an actor’s weapon proficiency skill increases.

Players can see their weapon proficiency in the default status menu or in Yanfly’s status menu if either of these are set in the plugin settings.


How To Use
- Copy the "Galv_WeaponProf.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the help file and examine the demo to learn how it works


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv".


Updates
2017-04-26 - Version 1.2 - added script to use or store actor's weapon proficiency in variables
2017-03-16 - Version 1.1 - only weapon types an actor can equip appear in the menus now
2016-12-20 - Version 1.0 - release

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