- Joined
- Mar 5, 2014
- Messages
- 950
- Reaction score
- 403
- First Language
- Polish
Hi everyone,
As someone who has been using Game Maker in the past I've only just noticed that these forums lack this kind of a list, which I personally found very helpful - http://gmc.yoyogames.com/index.php?showtopic=191
Naturally only some of them apply to RPG Makers, so I thought that creating one from scratch might be a nice idea
I wasn't sure where to put it, but General Discussion seemed alright - if that's the wrong place please move it somewhere else, thanks.
Anyway, I'll write down some to get started:
EDIT: I fused all the posts together, trying to create a useful and cohesive list, sorry for omitting names, I hope you don't mind.

As someone who has been using Game Maker in the past I've only just noticed that these forums lack this kind of a list, which I personally found very helpful - http://gmc.yoyogames.com/index.php?showtopic=191
Naturally only some of them apply to RPG Makers, so I thought that creating one from scratch might be a nice idea
I wasn't sure where to put it, but General Discussion seemed alright - if that's the wrong place please move it somewhere else, thanks.
Anyway, I'll write down some to get started:
EDIT: I fused all the posts together, trying to create a useful and cohesive list, sorry for omitting names, I hope you don't mind.
- No skills / Very few skills at the start. I've played a couple of games from this website where I was stuck pressing attack over and over till like level 3, because the skills were horrible or just there weren't any. Booring
- ''Unnecessarily time-consuming tasks that should be simple (e.g. excessive distances between the bank and the shops).'' Took this one from GM Forums, as it applies to all games. Also, long distances between shops can make shopping a nightmare.
- Tons of buildings which serve no purpose. I've seen a bunch of cities where there were countless houses, yet there weren't any interesting NPCs or anything to do inside, just same layout with some things changed over and over.
- Questlines where you have to guess what you have to do next. I've been stuck for hours when playing some older RPG titles on my Game Boy Advance, just because I didn't talk to someone and it wasn't even properly hinted beforehand. Looking at you, Breath of Fire 2. You may be a fun game, but man, that storyline.
- Unbalanced bosses. I played one game here which was ridiculously easy, I was just going through the forest and then BAM! A boss jumps out without any chance to go back, I didn't even get him to 1/2 health - you were supposed to grind beforehand, but I had no idea and lost all my progress. I gave up afterwards.
- ''Grindfest''. This might be a strange term to some, it just means that in order to achieve something very small you have to grind over and over and over again. Once you have it, you grind again. There's nothing wrong with a little grind from time to time, but don't make your game about just grinding.
- ''Inability to save the game at sensible check points (e.g. level completion, defeated boss etc.).'' GM List again, as this is one of the most annoying ones in any kind of game. Self-explanatory I believe and, at least for me, nothing comes close when it comes to being annoying.
- Unskippable Intro. Once you defeated / K.O and forgot to save, you have to rewatch the intro over and over again. It's fine if the intro is pretty short, but what if it's takes 15 minutes or more?
- Useless Item. I have 99 healing potions, now what? I didn't even really use them, because I have a character that has healing skill
- Checkpoints. Or at least make them not too far away from each other.
- The "go to this location" with no direction. I'm not in the mind of the developer so I don't know where to go next.
- Similarly, quests that require to know the game before having played it. Sometimes, there is no quest log at all and no one is talking about what you have to do if you forgot.
- Paralysis on my party for several turns. It's no fun watching my group being beaten to death and have nothing to do except watch them die.
- Disabled dashing for no gameplay/story related reason.
- Numerous spelling mistakes. I can forgive a few here and there (I make them myself...) but a barely legible text is a powerful repulsive.
- Similarly, text that is cut in the text box. I have seen game where this happened right from the intro. Obviously the game wasn't tested, why should I bother to do something even the dev doesn't?
- Random encounter! it's pretty annoying when you enjoy walk on the map and suddenly enter battle screen without notice
- Poor game balance. A game that's too easy is boring, but if it's too hard (and I don't mean grinding), I just stop playing it
- Unskippable long intros. These are VERY annoying.
- Lost Forever items. No useful item should ever be lost forever. It's OK to say "Well, if you missed the Easy Way to get the item, there is a much Harder Way to use later on." But especially Plot Coupons should NEVER be Lost Forever (until they're used up for the Plot)
- Unwinnable game states. A good game should NEVER allow the player to put the game into a state that literally is unwinnable. That could be: Trapped next to the Boss, low health, no way to escape. Or: Player tossed out Plot Coupon (game should block this)
- Moon Logic Puzzles. These can only be solved by a mind-meld with the developer. A good puzzle should ONLY require knowledge the player can reasonably be expected to have. It should be logical and the solution should NOT rely on random guesswork.
- Having to spam the most powerful attack over and over as nothing else works. Some of the early (even commercial) RPG Maker games have been guilty of this mistake.
- Every enemy in the last few zone's 1 hit KO's anyone they attack. What's the point of defense if you are going to do that? Or for that matter, what is the point of HP? Might as well give me 1 HP and call it good.
- Too many side features. I've played many a game that seems to want to overwhelm you with too many extras to the battle. system. You don't need every feature under the sun in your battle system! If playing a battle in your game feels more difficult to follow and understand than my differential equations textbook, then you went overboard.
- Overuse of Poison and Paralysis states, especially Poison. Lack of cures (items or spells) and immunity accesories to such states.
- Slow walking speed in a very large map or a collections of maps. I can walk across my town from one end to the other end in less time than it takes for my character to get from point A to point B in the same map.
- Bad mapping: I don't expect anything amazing, and I know that not everyone can make great maps. But if the mappings terrible then I'll assume that no effort was put into it.
- Hard/easy to get gold: Typically in most games you become a millonaire early on and buying equipment is no problem, or getting money is so hard you can barely afford to buy a couple of sets of equipment for your characters.
- Dungeons being extremely huge. Even if mapping is fantastic and battles are fun, I don't want to spend an hour or two on the same dungeon. A change in scenery and pace would be much appreciated!
- A game not providing any kind of warning when you're about to go to an area with no return or to do something irreversible.
- Bosses with way too much health and no challenge whatsoever. You end up with a boringly easy boss that just takes ages to kill.
- Reviving items only restoring 1 HP. No! Just no! What is the point of bringing someone from K.O. when they're highly likely to be K.Oed again before you can heal them?
- The game's first boss kicking your butt into the ground. A first boss is supposed to introduce you to the mechanics of boss fights and let you get accustomed to the game, not wipe the floor with you.
Last edited by a moderator:

