- Joined
- Jul 12, 2016
- Messages
- 16
- Reaction score
- 1
- First Language
- English
- Primarily Uses
Hey everyone, I'm in need of some help or advice or anything that you can give. We are working on an open-world RPG of a massive scale and we are having trouble getting the mechanics balanced. I'm using a few different plugins to try and acheive this balance and they are as follows:
Quasi Params Plus:
I am using this for custom parameters such as Strength, Dexterity and such to base player's stats of off, but not the enemies.
Yanfly's Armor Scaling and Enemy Levels plugin:
I am using the Armor scaling to have the damage be reduced by a percentage so that way even harder enemies still take damage and not just 1 or 0. The Enemy Levels plugin is so they scale with the player and their stats adjust according to formulas.
I am not sure if I need to give the enemy the same custom stats and use them to determine attributes like I have the players or if I should think of this from a different angle. The enemies always do a decent amount of damage, but the players never seem to see their damage improve much per level. I'm not sure how to balance it out because it is an important gameplay mechanic. I'd like to hear what others have tried to balance out gameplay and what I might try in order to do so.
Quasi Params Plus:
I am using this for custom parameters such as Strength, Dexterity and such to base player's stats of off, but not the enemies.
Yanfly's Armor Scaling and Enemy Levels plugin:
I am using the Armor scaling to have the damage be reduced by a percentage so that way even harder enemies still take damage and not just 1 or 0. The Enemy Levels plugin is so they scale with the player and their stats adjust according to formulas.
I am not sure if I need to give the enemy the same custom stats and use them to determine attributes like I have the players or if I should think of this from a different angle. The enemies always do a decent amount of damage, but the players never seem to see their damage improve much per level. I'm not sure how to balance it out because it is an important gameplay mechanic. I'd like to hear what others have tried to balance out gameplay and what I might try in order to do so.

