I'm hoping this is in the right forum. I'm designing a game base on the Zodiac and Greek and Roman mythology. There are twelve heroes, each corresponding to a zodiac sign. For gameplay purposes, they're split into groups of three based on their signs' elements. So, three fire heroes, three earth heroes, three air heroes, and three water heroes. 95% of battle will be 3 heroes vs various enemies. There will a few team ups to take on bosses, so occasionally the battling will be 6 heroes vs the enemies, and the final boss will have all 12 battling. I'm good with story telling and I'm with the technical aspect of designing the game. Where I lack intelligence is in game balancing. That is, what should my hero and enemy stats be? I have a basic idea of how each character compares to other. For example, my Aries hero is the strongest, my Taurus hero has the highest defense, my elemental fighters like Libra and Pisces have low physical stats, but high magical stats. I also know that I want the heroes to complement each other. Where my Ares hero has no magic abilities, my Leo hero has low physical stats and uses magical skills. I'm lost when it comes to specifics, though. What should base stats be? How big should buffs or debuffs be? How strong should armor be? How much should it change stats? How strong should enemies be? Are there any resources that can teach me or help me understand game balancing? I know it's not as simple as typing numbers into the stat settings, but I'm eager to learn and study. This game is a passion of mine and I'll put in whatever work I have to. If you're willing to help me personally instead of referring me to sources, I would graciously accept it. But I'm perfectly okay with going to sources and learning myself. Thanks.