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- Oct 16, 2012
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I bought this last night and I've been working through the tutorial. Is step 2 on tutorial 4 the end? I can't get any further than that.
I may have got hold of the wrong end of the stick, but I am deducing from the phrase "the folder I added" that you want to put new items in, but have been unsuccessful. Is that correct?I have no idea where the "open item" files are stored and you can't navigate anywhere but the item folder. I thought I found it but the folder I added doesn't show up so apparently not.
Simply click on "File > Open item library folder"I have no idea where the "open item" files are stored and you can't navigate anywhere but the item folder.
You must have misunderstood the options then :s. Maybe the window should come with a more detailed explanation.There's apparently some sort of choice on how to handle importing items with a different frame layout but for some reason none of the choices actually do anything.
This is done by the Fast preview option. Displaying the item on the current character instead of the actually allows you to see how many layers the item is made of, and more importantly, the animation of the character with the item.A preview window for adding items that shows how it would look on the character before you actually import it.
From the Colors dock widget, simply click on Palette > Generate palette from character. If you only want the colors of some layers, select the layers you want, and right click (on the items dock window) > Generate palette.A way to manipulate the actual pallet, I'd like to see the colors that are currently being used and change them individually.
Select layers, and right click > Delete. Or select layers and click on the trash button underneath the Item dock window. Can't think of a more straightforward wayA more straightforward way of deleting layers.
Just hold Ctrl and roll the wheelZoom in and out tied to the scroll wheel.
Have a look at saving processes. This is exactly what you are looking for and is implemented. (File > Manage saving processes)A way of working with character sheets so I can define different sections as a different character but work on the whole sheet at once. Also would like a way to save each character in the sheet separately.
I'd love to but because it's so inconsistent and because I'm not a programmer it's hard to be more specific than that. It does seem to crash more often the longer it's open which is part of the reason why I think there's a memory leak. I'll try to remember exactly what I was doing next time it crashes but so far it's been different every time.Thank you for your feedback. I'm very sorry to hear that "it crashes a lot". Could you detail a little bit more?
Oh, if that's all that's keeping me from seeing my folder then it's not a big deal. I haven't been able to figure out how to save in gchi or gche though so I'm not sure how that's supposed to work. I don't mind working in purely png but it seems like if there's a completely separate file type there should be a good reason for it. I'm sure there is and I'm just not aware of it yet.Simply click on "File > Open item library folder". A window will then warn you that any changes you do to the library outside GCH needs to be updated by doing File > Refresh item library.
The item library won't fetch .gch files, only png, gchi, and gche. Folders that are empty, or that contain no png, gchi, gche files won't appear as well.
Well, the explanation was a bit confusing, but when I'd try to push the buttons to turn things up and down they didn't actually change the number. I was playing with this one just before the last crash and never went back to see if I could figure it out. I just did and realized that since the importing graphic was only one tile width larger it would only let me change that specific number to either 0 or -1. I understand how it works now.You must have misunderstood the options then :s. Maybe the window should come with a more detailed explanation.
Ah, I see. Well I guess it works then.Displaying the item on the current character instead of the actually allows you to see how many layers the item is made of, and more importantly, the animation of the character with the item.
This isn't quite what I was talking about. There's no way (that I can see) to clear the unused colors from the pallet and changing the color in the pallet doesn't change the color on the sprite. Basically, I want to play with the actual pallet that the image is made up of, like you used to be able to do with art programs back when they were only pixel art and nothing else. Maybe I'm just too oldschool for wanting something like that.From the Colors dock widget, simply click on Palette > Generate palette from character. If you only want the colors of some layers, select the layers you want, and right click (on the items dock window) > Generate palette.
Note that you can modify the palette as well. Click on Add color (button displayed below the palette), then click on a tile in the palette. This will modify the palette with the current color.
Select the layer, hit the delete or backspace button. The trash button works, but I thought it was something completely different. That particular trash icon looses some readability at that size and is hard to see properly on a light background.Select layers, and right click > Delete. Or select layers and click on the trash button underneath the Item dock window. Can't think of a more straightforward way![]()
Ah thank you, that works.Just hold Ctrl and roll the wheel. You can use + and - keyboard keys as well. You can actually edit any shortcut you want (? > Edit hotkeys)
Huh, there it is. Okay, I was expecting it to be part of the save menu. There's no way to import characters that are already in a sheet and have it treated like multiple characters though, is there? If there is I can't figure out a way to make it work.Have a look at saving processes. This is exactly what you are looking for and is implemented. (File > Manage saving processes)