Game Cheats for your project!

Soulrender

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Introduction:
There are numerous games made with RPG Maker MV / VX / VX Ace / older versions, but I haven't seen any to have implemented cheats codes, so I spent my free morning and I wrote for you small plugin for RPG Maker MV wich allows to use cheats in game.
How this plugin works:
After adding my cheat plugin to plugin manager simply test run your game and press ~ key on keyboard and enter one of following cheats:
GodMode - Your party members will be invincible, but you need to setup in database state that will make them invincible, how you do it it's up to you!
ItsRainingCash - Your team gains 99999999 gold.
IFearNoEvil - Instantly revives all fallen party members with full HP and MP
SmokeWeed - Recovers to Full HP
DrinkBooze - Recovers to Full MP
KaneWasHere - Recovers to Full TP
IWantItAll - Restores to Full all states for all party members
AlphaOmega - while you are in battle you automaticly win and still get rewards.
Of course you can set in plugin manager your own cheats!

Terms of use:
This plugin is completly FREE to use in commercial and non-commercial games, you can also edit this plugin for your needs, however I only what I ask is to NOT repost it elsewhere and credit me in your game.
Screenshots:
Plugin Parameters
Entering cheat for immortality
Log from console about activating cheat

Plugin download:
Pastebin.com

JavaScript:
var SOL = SOL || {};
/*:
* @plugindesc v1.00 Allows you to use cheats in game
* @author Soulrender
*
* @help You can use cheats in your game, cool huh?
* How to use this plugin? Simple just install it and in game press
* ~ key on keyboard (it's located under ESC key) and enter one of
* following cheats:
*
* GodMode - makes entire party invincible, however you need to
* setup your state in database that will make actors invincible
*
* ItsRainingCash - Gives X gold to the party, wich can be set in
* plugin parameters, by default this cheat gives 99999999 gold
*
* IFearNoEvil - Revives all dead party members
* SmokeWeed - Restore HP to full for all party members
* DrinkBooze - Restore MP to full for all party members
* KaneWasHere - Restore TP to full for all party members
* IWantItAll - Restore All params for all.
* AlphaOmega - Automaticly Win battle.
*
* @param --- God Mode ---
* @default
*
* @param God Mode Cheat
* @parent --- God Mode ---
* @default GodMode
* @param God Mode State
* @parent --- God Mode ---
* @type number
* @default 3
*
* @param --- Gold Mode ---
* @default
*
* @param Gold Cheat
* @parent --- Gold Mode ---
* @default ItsRainingCash
* @param Gold amount
* @parent --- Gold Mode ---
* @type number
* @default 99999999
*
* @param --- Revival Mode ---
* @default
*
* @param Revival Cheat
* @parent --- Revival Mode ---
* @default IFearNoEvil
*
* @param HP Restore Cheat
* @parent --- Revival Mode ---
* @default SmokeWeed
*
* @param MP Restore Cheat
* @parent --- Revival Mode ---
* @default DrinkBooze
*
* @param TP Restore Cheat
* @parent --- Revival Mode ---
* @default KaneWasHere
*
* @param Restore All Cheat
* @parent --- Revival Mode ---
* @default IWantItAll
*
* @param --- Victory ---
* @default
*
* @param Win Battle Cheat
* @parent --- Victory ---
* @default AlphaOmega
*
*
*/

SOL.Parameters = PluginManager.parameters('SOL_Cheats');
SOL.Cheat = SOL.Cheat || {};
SOL.Cheat.godMode = SOL.Parameters["God Mode Cheat"];
SOL.Cheat.godState = Number(SOL.Parameters["God Mode State"]);
SOL.Cheat.goldCheat = SOL.Parameters["Gold Cheat"];
SOL.Cheat.goldCheatCash = Number(SOL.Parameters["Gold amount"]);
SOL.Cheat.reviveCheat = SOL.Parameters["Revival Cheat"];
SOL.Cheat.HP_Cheat = SOL.Parameters["HP Restore Cheat"];
SOL.Cheat.MP_Cheat = SOL.Parameters["MP Restore Cheat"];
SOL.Cheat.TP_Cheat = SOL.Parameters["TP Restore Cheat"];
SOL.Cheat.restoreAllCheat = SOL.Parameters["Restore All Cheat"];
SOL.Cheat.winBattleCheat = SOL.Parameters["Win Battle Cheat"];

var $cheat = null;

Cheat.prototype = Object.create(Cheat.prototype);
Cheat.prototype.constructor = Cheat;

function Cheat(){
    this.initialize.apply(this, arguments);
}

Cheat.prototype.initialize = function() {
    return this;
};

Cheat.prototype.applyGodMode = function(state){
    $gameParty.members().forEach(function(member){
        if (member.isAlive()){
            member.recoverAll();
            member.addState(state);
            console.log(member.name() + " is now immortal and cannot be killed!");
        }
    });
}

Cheat.prototype.applyGoldCheat = function(cash){
    if ($gameParty._gold > 0){
    $gameParty.gainGold(-$gameParty._gold);}
    $gameParty.gainGold(Number(cash));
    console.log(cash + " was set to party account");
}

Cheat.prototype.reviveParty = function(){
    $gameParty.members().forEach(function(member){
        if (member.isDead()){
            member.removeState(1);
            member.recoverAll();
            console.log(member.name() + " was revived!");        
        }
    });
}

Cheat.prototype.recoverHp = function(){
    $gameParty.members().forEach(function(member){
        if (member.isAlive()){
            member.gainHp(member.mhp);
            console.log(member.name() + " is now at full HP");
        }

    });
}

Cheat.prototype.recoverMp = function(){
    $gameParty.members().forEach(function(member){
        if (member.isAlive()){
            member.gainHp(member.mmp);
            console.log(member.name() + " is now at full MP");
        }

    });
}

Cheat.prototype.recoverTp = function(){
    $gameParty.members().forEach(function(member){
        if (member.isAlive()){
            member.gainTp(99999);
            console.log(member.name() + " is now at full TP");
        }
    });
}

Cheat.prototype.recoverAll = function(){
    $gameParty.members().forEach(function(member){
        if (member.isAlive){
            member.recoverAll();
            member.clearStates();
            console.log(member.name() + " is fully recovered");
        }    
    });
}

Cheat.prototype.winBattle = function(){
    if (SceneManager._scene instanceof Scene_Battle){
        $gameTroop.members().forEach(function(enemy){
            if (!enemy.isStateAffected(1)){
                enemy.addState(1);
                if (enemy.isDead()){
                    enemy.performCollapse();
                }
            }    
        });
        BattleManager.processVictory();
        console.log("You won a battle!");
    }
}

Graphics._onKeyDown = function(event) {
    if (event.keyCode === 192){
        if (SceneManager._scene instanceof Scene_Battle || SceneManager._scene instanceof Scene_Map){
            var cheat = prompt("Please Enter your cheat", "Cheat");
            if (cheat === null){
                window.focus();
                return;
            } else {
                switch (cheat){
                    case SOL.Cheat.godMode :
                    {
                        $cheat.applyGodMode(SOL.Cheat.godState);
                        break;
                    }
                    case SOL.Cheat.goldCheat :
                    {
                        $cheat.applyGoldCheat(SOL.Cheat.goldCheatCash);
                        break;
                    }
                    case SOL.Cheat.reviveCheat :
                    {
                        $cheat.reviveParty();
                        break;
                    }
                    case SOL.Cheat.HP_Cheat :
                    {
                        $cheat.recoverHp();
                        break;
                    }
                    case SOL.Cheat.MP_Cheat :
                    {
                        $cheat.recoverMp();
                        break;
                    }                
                    case SOL.Cheat.TP_Cheat :
                    {
                        $cheat.recoverTp();
                        break;
                    }
                    case SOL.Cheat.restoreAllCheat :
                    {
                        $cheat.recoverAll();
                        break;
                    }                
                    case SOL.Cheat.winBattleCheat :
                    {
                        $cheat.winBattle();
                        break;
                    }
                    default:
                    {
                        alert("Unrecognized Cheat, sorry.");
                    }                
                }
                window.focus();
            }
        }
        else
        {
            alert("You cannot use cheats here!");
        }
    }
}
$cheat = new Cheat();

If you have other ideas what type of cheats I could implement then let me know below this post.
 
Last edited:

MushroomCake28

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Your font is too black, it's very hard to read for those of us who use the dark theme on this forums.
 

Soulrender

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I corrected it, but on light theme difference is barely seen
 

Kupotepo

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@Soulrender, the purple is too dark maybe try green or orange. I think that would cut in middle between light and dark themes.
 

Jenova

Because you are...a puppet!
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Amazing! Yanfly posted a bunch of videos on YT that showed how to do this with his options plugin.

Having a plugin to take care of it by itself is amazing!
 

ShadowDragon

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you can also create an NPC or ifferent way using events, and codes in a
conditional branch, I check this out how it works out :)
 

Soulrender

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@ShadowDragon that would require to place that npc on each map, This plugin was designed as classic game cheats input. Its not that great as yanflys plugins or other top scripters but it works, please note that there is do far one cheat that will work in battle and I dont See how it would like to place a npc in battle without additional plugin. I designed it to be as simple as possible and useful in most used scenes, like scene_map and scene_battle, using it on other scenes would require to reload scene
 

ShadowDragon

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@Soulrender some cheats can be at the very start before game starts,
but if you make a NPC in town or towns, I dont see the issue by than.
but I dont use cheats, but you can make it available after you beat the game
for example.
 

Jenova

Because you are...a puppet!
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@Soulrender some cheats can be at the very start before game starts,
but if you make a NPC in town or towns, I dont see the issue by than.
but I dont use cheats, but you can make it available after you beat the game
for example.
This is exactly what I was hoping for.
 

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