I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
Was not sure really where it belonged as it was many diff things in it, thanks for moving it.
As far I know. F1 and F12 functionality is hard coded and that has been causing tons of problems to developers already. So most commercial games just don't mention them so that the users are less likely to screw up.
Ya I think that might be the option as I can't see any other means without maybe interjecting in to the EXE what would brake the lic of the app and also hard word.
So far I have removed the Start up I also deleted the start up scripts after I added a Skip Start Up script
Sadly I have no Author it was in another demo I tested.
class Scene_Title < Scene_Base def start SceneManager.clear Graphics.freeze DataManager.setup_new_game $game_map.autoplay SceneManager.goto(Scene_Map) end def terminate SceneManager.snapshot_for_background Graphics.fadeout(Graphics.frame_rate) endendI am also using :
Victor Engine - Basic Module + Light Effects
# Author : Victor Sant- Part of my story you fall in a cave shaft where you need to turn on your phone torch this script so far offers what I need, tho is till confused how to use it
right it's doing what I need
Yanfly Engine Ace - Button Common Events v1.00
- Uses it as part of the above torch function.
DP Core - Input Keyboard + Xbox 360 Support
# Author: DiamondandPlatinum3
- I use this to open up they keys I am using and also to offer 360 support, works well with Windows 8.1 not used older versions to test it.
Window Timer
# Author: Hime
- I use this for the torch at the moment I talk throw opening the app and I have it auto talks if user does not press anything after a second.
I opened it the Steam version and now I have two new bug fix scripts also but I never had a problem with them before but left them there anyway.
When I load the game for the first time I need to check for a custom UserDat.ini file in the document folder this will be that users custom save file
and load the options in to the game, the main launcher will of already created the file if its not there and inputted the Actors name, Gold and what ever other
details it needs from the server.
I have also removed the Esc menu and now jump to the end menu, this also includes the save and load story option, close and exit game, I also create rest spots where people can go in to a building and it triggers the same menu
Door Event:
I am only doing this as a graphic novel and website walk throw for some fun, So I only need where they are in the map/maps the gold value and any items they have picked up and how may of them.So how would I go about getting this details so I can load and save it in to plain text?
The UserDat.ini with also time stamped and other things so when the game is finished the launcher can update the save to the server, the user will have the option for the launcher to wait how the game is playing or upload and download saves when its started.
My only problem is I found some new laptops now can't handle 800 by 600 or less Where before I was going to request the OS to change screen size like many games do and then re-size when the hook has finished but this might be a problem can RPG maker Ace be made to be bigger then its default size?Once I have things working I will also be open sourcing the project files for the launcher. mostly Git-hub.
Mostly Not but need to ask:
As anyone created a in game web browser ? I was thinking about creating rest posts in the game where people can view the website, the save will have a custom app handle what lets them login with there username and one time app handle this handle would let them chat only not even access about options so it would make it more safe.
Edits:
Another Question:
Q1:
I am now working on the resources and I want to port my game over HTML 5, Android and IOS in the future so I am pushing my resources to be ones that I can use over all platforms, I know the RTP can't be included in them other platforms, but I can't remove some things from the
Database the actors and monsters don't have a delete options there how can I fix this please.
Q2:Also I think I over looked how would I create it to have DLC for the game and actors.
Note:
I know there is a lot here and if I have not explained myself right please quote it and I will try and fix it as I am dyslexic also so I mess up sometimes
