So, i was just wondering if anyone has managed to "hack" a game using cheat engine, if so, what did you "hack" and how did you do it ?
I know Tsukihime said that plenty of people are using cheat engine, but at the same time there is no statistics.
I would also assume that there are alot of people cheating this way, if i didnt spend hours trying to cheat and failing .
As I said earlier every Integer is a single Ruby object and yeah, once you have the formula, it's pretty easy to cheat. The tricky part would be to get it, and Tsukihime apparently read it somewhere, so it's already public. But like virtually everybody in the thread said, it just doesn't matter.
i know that Kread-Ex said that the Crypt-Ex program would stop against that, which i guess i slightly "comforting" . but at the same time it took him less than 10 minutes to "hack" things out of a project that was encrypted using Crypt-Ex.
Obviously people who are that advanced at breaking into programs arent really going to be trying to steal my scripts or whatever, as they can most probably do better on their own, But is it really only those people ( pro "hackers" ) who would be able to get the data from my Crypt-Ex - Encrypted game ?
I'm not a "pro hacker". I have some knowledge in the field, but once all is said and done I'm nothing more than an amateur. For Crypt-EX, I merely used the DLL own decryption method against it. After all these years, I have yet to see a single encryption method genuinely difficult to break. But this isn't because their creators are unskilled, it's because of RPG Maker limitations.
Unless you go with a custom executable and custom DLL to replace the RGSS DLL, then whatever you do is ultimately pointless.
But then again, is it really that important? If you have a game full of custom resources, people will notice when they're stolen and the thieves will be shunned. Scripts are slightly harder to notice, but you could just modify the base scripts. That way, if someone put them in their game, they break compatibility with pretty much everything else.
Even AAA games have their resources ripped. Do you really think you can avoid that on a RM game? And in any case, there's like, 99% chances that the people who steal from you will just make some ****ty game which will never be completed.
tl;dr: Start by making a good game.