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- Jan 18, 2015
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Hi there!
I've looked around the forums for a bit for a script that lets you modify enemy AI behavior depending on what difficulty setting you choose. In my case, I want to put in 3 modes:
Monster Intelligence - Normal, Smart, Devious
Normal changes nothing.
Smart checks the monsters' stats, spells, and what to do under certain conditions (like using a drain spell when below 60% HP or healing an ally). Turn-based sequences, such as casting protection spells on the first turn.
Devious looks for weaknesses and potential knockouts when one of the player's party members is at 50% HP or lower, and coordinates the attacks of the monsters to go for that particular party member.
Any pointers?
I've looked around the forums for a bit for a script that lets you modify enemy AI behavior depending on what difficulty setting you choose. In my case, I want to put in 3 modes:
Monster Intelligence - Normal, Smart, Devious
Normal changes nothing.
Smart checks the monsters' stats, spells, and what to do under certain conditions (like using a drain spell when below 60% HP or healing an ally). Turn-based sequences, such as casting protection spells on the first turn.
Devious looks for weaknesses and potential knockouts when one of the player's party members is at 50% HP or lower, and coordinates the attacks of the monsters to go for that particular party member.
Any pointers?