I'm not sure what this may causing (I can only guess it's some plugin(s) fault), but my
project during test-play constantly increase memory load. Starting value of RAM load
is approximitly 270.000K according to my task manager and every passing second usage
of RAM is increasing approximitly by 100k - 150k and in some point (about an hour of gameplay)
windows show notification that RAM is almost full, this never happened before and any changes
in plugins what I made is just storing skill damage formulas and states in JS files.
To be more precise this is list of plugins I have installed in my project -
https://prnt.sc/r8c2z5
And only parallel common events I have in game are just HP/MP/TP regeneration for actors
with extra protection, I check if actor is in party and it is NOT affected by KNOCKOUT state.
Like this:
https://prnt.sc/r8c3t5 and autosave event wich is alternative for YEP_X_Autosave.js plugin
wich for some reason causes my game to freeze, but I also in this event implemented some protection
to not overload game to much.
I suspect it may be caused by either TerraxLightning plugin or Khas Advanced Fog plugin, but right
now I don't have time to test it, so I'm asking if someone had similar problem. I'm using RPG Maker MV 1.5.1
In addition I'll check later whetter this problem shows on deployed game or not.