_Shadow_

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So the game shall run on Windows by double clicking Game.exe and I wonder if we got the right to rename it to MyGameTitle.exe
I am not sure if that is against the EULA or permitted, so why not asking before doing something stupid, right?
 

TheoAllen

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I'm pretty sure it will fall within the same rules as changing game icon.
edit: I think it's better for product discussion forum :p
 

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@TheoAllen thanks for the reply. :)
Are we permitted to change the icon? I am not sure. I mean I never searched for such things, it is a small detail but it would be great to know.
I am leaving it here for the time being though, since it can be a potential questions for people that wanna deploy on Windows.
I will report it so a more experienced mod will decide though.
 
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I've heard technically within the EULA, hacking exe files was prohibited. But a special case where you ONLY change the icon is permitted. I don't see why changing the name wont fall into the same rules. I mean, you should have more "freedom" to express your game.
 

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Yes indeed. But just to stay on the safe side, I ask before acting. I actually completed Events MV and that's why I am asking.
Both for Icon and Name are interesting to know what is valid to do.
 

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educated guess here, but, isn't "Game.exe" technically *the compiled result* of "Game.proj"?
if you would rename the project before compiling, wouldn't that rename the exe as well?

(and also, it would add to the professional finish if the game exe would actually be some thing other than "Game.exe", if you know what I mean)
 

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Just give my 2 cents:

First, game.exe in MV is basically just a renamed version of nw.js, so it is not MV. The game.exe is just a browser like Chrome or Firefox that is used to run your MV games, it is not the MV engine itself. It is very different with game.exe from previous Maker until VX Ace which is a RGSS Player that was build on top of Enterbrain proprietary technology.

Second, most of RPG Maker MV engine is build on top of open source technology under free software license, including javascript engine (V8), rendering engine (pixi.js), and even the rpg core engine itself is under MIT license, see https://github.com/rpgtkoolmv/corescript.

Third, if editing game.exe icon is truly prohibited, you can just replace your game exe with nw.js here . Use same version as your MV game.exe or above, then renaming it as your GameTitle.exe and changing its icon using resourcehacker. Doing this is pretty much same as running your game inside different browser Engine such as Chrome and Firefox which is perfectly fine.
 
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@RyanBram I think @TheoAllen stated that changing the icon is okay.
And I think that @gstv87 is right. I just spotted that Game.rpgproject had the same name with the deployment, so if that's the case, then it explains why nobody else asked such a question (considering my question stupid at this moment) but since I am an EULA maniac that doesn't want to break any rules for any reason without permission, well... I am still asking. :)
It is pretty obvious though, that it might be fine, I give it a 99% but just for that 1% I leave this thread open, for an official answer or something, both on Icon and Name.

Update:
@gstv87 Renaming the rpgproject still produced a Game.exe so no. The question is valid (we are talking about RPG Maker MV).
 
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