Creator of Worlds
- Jan 12, 2014
- Reaction score
- First Language
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Version 1.01 Alpha
So for my very first Game Jam and overall my first release ever I have this game to present to you all
based loosely on the board game Clue.
The game is unfortunately not in its final version. I have plans to further expand on the game I'm releasing today to
make it into a full game though the basic mechanics and rules are there.
Please feel free to give me any constructive criticism.
Patch Notes: V1.01
- Fixed a bug where Roy turned into a tree.
Special Thanks to eslabon for bringing this to my attention.
[*]Fixed a bug where Roy could be in two places at once.
[*]Fixed a bug where talking with NPCs for the first time would also trigger their second dialogue tree.
What I plan to add in the future.
- Better ways of keeping track of NPC movements.
A minimap : This won't show everyone's location but rather the last known location of NPCs.
To further expand on this idea. It will show the NPCs that left the room you were in and the room you are entering
I hope this helps players in the overall data pool to finding the killer.
[*]Better NPC movements.
At the current time NPC movements are decided in a pseudo random function. I want to give characters a little more personality while
also giving the player new ways to influence NPC movement. Some of the ground work for that is already referenced in game but I was
unable to implement it in time for the initial release.
[*]A death counter or still alive counter.
One of the lose conditions is all non Killer NPCs dying but between moving from room to room that may not be so clear.
So having a counter that actively shows NPCs killer or the NPCs still alive could be beneficial. Of course you'd still have to
find and possibly interact with the body for it to register... I'm working with ideas here.
[*]A better Credits Screen
[*]Eventually I would like to add a full story mode but it would require more planning, time and assets from the current version of the game.
The mechanics from this game may simply be used to spawn a spiritual successor that's more story driven.
[*]An ending theme for both failure and victory.
[*]Removing the continue function from the title menu.
As the game is now there is no saving function so there's no need for it there. I just don't know how to remove it at this time and wanted to
avoid using other people's plugins as much as possible.
My Game Jam Experience
This was my first Game Jam as well as my first official game release despite my 6-7 years of experience with RPG Maker.
It was hectic. I didn't realize how much time producing a game, even this simple, could take. The looming time limit also didn't help things.
I pulled 2 all-nighters on the last two days to ensure I had a better product to release as initially the small story that is present in the game
now wasn't present in what I called my ALPHA build.
Did I accomplish everything I set out to do? No. By no means. I set the bar a bit too high when I started this on Oct. 25th. With roughly just a
week to do this and real life fighting for my attention I had to scrap a few of the original ideas and make other ideas like my NPCs movement
and the Killer's killing method much simpler than I originally intended.
I definitely gained a better understanding of my strengths as a game developer using RPG Maker MV than I had prior to this event and I'm
overall glad I took part.
Advice to other Game Makers
1. If you're on a time crunch be ready to make sacrifices on your final product unless you can delay the release.
2. Don't try to do too much. Create a framework and upon it.
3. Ask the community for help when you're stumped. Sometimes a second opinion can give you the answer you need. Other times it can help
you think of something you hadn't already.
4. Even simple ideas can be difficult to implement, don't be discouraged. It helps to type / write out what you want something to do.
5. If you haven't haven't taken part in a Game Jam give it a shot. It's a fun break from bigger projects and you can make something that can
help you in the future for your larger project or just in general. Plus you can go out of your regular theme and try something new.
6. Remember as Nintendo's Shigeru Miyamoto said “A delayed game is eventually good, a bad game is bad forever.”
Love your game and make sure its where you want it so that others can love the world you create.
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