Game Juice in VX ACE?

Karbonic

Off Brand OFF
Veteran
Joined
Dec 24, 2015
Messages
57
Reaction score
20
First Language
English
Primarily Uses
RMMV

Tai_MT

Veteran
Veteran
Joined
May 1, 2013
Messages
5,379
Reaction score
4,629
First Language
English
Primarily Uses
RMMV
To shake the screen in the overworld, just put the event command "Shake Screen" in there. Page 2. Under Screen Effects. Near the bottom. Left hand side.

As for shaking a screen during battle? No idea how you'd do that. Maybe with a script?
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
21,865
Reaction score
11,071
First Language
English
Primarily Uses
RMVXA
In battle? Use Troop events, set to whichever turn and under whatever conditions you'd like. No need for scripts, just basic eventing.

But do you really want it for when a choice is made in battle? So that's every time I choose Attack, or a Skill or an Item or... I think that would very quickly become tedious beyond words. So perhaps you don't quite mean that?
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
12,964
Reaction score
13,321
First Language
English
Primarily Uses
RMVXA
Personally, I really hope you don't mean shake the screen every time, as that would give me a headache in 30 minutes or less and I'll be returning the game for a refund. As it is, I think whomever decided to make games always vibrate on basic actions on the PS3 or XBox360 needs to be drawn and quartered, as that is murder on my wrists and fingers.
 

Karbonic

Off Brand OFF
Veteran
Joined
Dec 24, 2015
Messages
57
Reaction score
20
First Language
English
Primarily Uses
RMMV
Take a look at the use of very subtle screen shake in games made by vlambeer.

Not shown in the video, but I was thinking more of something that shakes the option text that the player chose.

Stuff like this really adds more weight to the player's input.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
21,865
Reaction score
11,071
First Language
English
Primarily Uses
RMVXA
okay, I've only looked at the first minute or so, not going to sit through more than an hour, so maybe I'm wrong, but... Those screen shakes look like they are happening when an enemy is hit, or as part of the skill animation, not when the player chooses an action.
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
14,660
Reaction score
8,092
First Language
English
Primarily Uses
RMMV
Something to keep in mind is that some people cannot play things with motion like that. I know it may seem subtle to you, but for example, I would not be able to play that game. I've lately developed issues with my eyes where certain types of motion/movement give me headaches/nausea. A big one is lights flashing at night, like a police car. But, even the motions in certain games give me problems. If the camera swings around too fast in a first-person-perspective game, I start feeling gross.

I'm not saying you should cater your game to me. I'm just using that as an example to think about the fact that not all people can handle this sort of constant visual effects and perhaps it's another side of the "juice" coin. I hope I'm making some sort of sense.
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
2,233
Reaction score
457
First Language
English
Primarily Uses
RMVXA
If you do get a juice script, then make it an option for the player.
 

Tai_MT

Veteran
Veteran
Joined
May 1, 2013
Messages
5,379
Reaction score
4,629
First Language
English
Primarily Uses
RMMV
I watched a decent chunk of the video and the shaking was happening far too frequently for me to be finding it enjoyable. It makes the game itself feel fast-paced when it isn't, yes, but it also strains the eyes a bit. Or at least, it strains mine.

See, when the screen shakes, my eyes automatically (I'm not sure anyone else's work like this or not) begin to move left and right or up and down in time with the screen movement in order to maintain the visual focus required to playing the game. Screen moves left, my eyes move left to keep it in focus. Screen moves right, my eyes move right to keep it in focus. With so many screen shakes like that, my eyes were constantly darting left and right and I was finding it difficult to concentrate on the amount of enemies, where the powerups were, where the bullets were, what weapons the character had (because reading as the screen shakes is difficult).

Maybe most people can simply "look passed" the screen shaking and have it be a simple effect that doesn't hinder their gameplay. You know, the same way you can "look passed" dirty glass as you look outside and still see the whole view (essentially ignoring the dirty spots unless they're so pronounced that they can't be ignored). But, I can't do that with a screen shake. It's just too difficult.

I don't get nauseous or anything, but it breaks my concentration and makes it too difficult to take in all the information at once.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

XwwX OMG! Only 4 more weeks till I can leave my crappy job and never ever go back! I am SO freaking excited!!!
Sometimes, it's so hard to resist
"this boss is too easy, what if I add more gimmicks". Then I remember most of my players might be already dying fighting the boss.
You certainly should show love and recognition to teammates who have achieved great success! Congrats Eli!
Just 2 Days of no Internet and I made more Progress in my Game than last 2 Weeks combined. Now I know, Internet makes me a Lazy person.. :D
I'm back to the bugs.
100 bugs in my coding,
take one down,
fix it up,
132 bugs in my coding.

Forum statistics

Threads
98,075
Messages
949,090
Members
129,354
Latest member
mojiijou
Top