Hello everybody. So, I've run into a bit of an issue with map lag that I was hoping someone might be able to help me with. At first, I thought it was my maps themselves that were laggy, but after doing some testing, I found that it was something else.
Attached, you will see a video that shows the difference in lag between a NEW GAME versus a loaded save file with 20+ hours of play time in it.
(Don't mind the poopy quality, my computer doesn't like running MV and OBS at the same time) - When I'm not recording, there is much less lag).
None of my maps lag when I playtest them on a brand new save file. and typically all run at a smooth 60 FPS. But, on save files that are 10-15+ hours into the game will begin to sway from 45-60 FPS, causing a sort of "stutter" when you move your character.
I have no parallel process events going on on the map OR in common events, so it's not that. I make sure to "dump" all variables that are no longer in use, just to make sure there are no excessively big numbers being stored in-game anywhere. Does anyone have any idea what might be causing this?
EDIT: I'm running MV v1.5.1 - all my plugins are up to date and in the correct order they need to be in (I've even turned off a lot of plugins to see if it changes anything, and the stutter steps persist). I've also used a lot of the instructions found on these forums to address lag, such as editing the "package.json" and making sure my drivers are all up to date and able to handle webGL, etc.
Attached, you will see a video that shows the difference in lag between a NEW GAME versus a loaded save file with 20+ hours of play time in it.
(Don't mind the poopy quality, my computer doesn't like running MV and OBS at the same time) - When I'm not recording, there is much less lag).
None of my maps lag when I playtest them on a brand new save file. and typically all run at a smooth 60 FPS. But, on save files that are 10-15+ hours into the game will begin to sway from 45-60 FPS, causing a sort of "stutter" when you move your character.
I have no parallel process events going on on the map OR in common events, so it's not that. I make sure to "dump" all variables that are no longer in use, just to make sure there are no excessively big numbers being stored in-game anywhere. Does anyone have any idea what might be causing this?
EDIT: I'm running MV v1.5.1 - all my plugins are up to date and in the correct order they need to be in (I've even turned off a lot of plugins to see if it changes anything, and the stutter steps persist). I've also used a lot of the instructions found on these forums to address lag, such as editing the "package.json" and making sure my drivers are all up to date and able to handle webGL, etc.
Last edited:


