Game length definitions?

EternalShadow

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What would you consider a short game, a medium game and a long game in terms of gameplay until one reaches the end of the available story?

Personally, I'd consider 0-4 hours short, 4.1-10 hours medium and 10.1+ long, including sidequests and optional stuff.

Do any other factors influence your decision in this grouping?
 

Indinera

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For me short is less than 10, average 10-30 and long 30+. I should add this is obviously for RPGs, not just games in general.
 
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Matseb2611

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Yeah, I'd have these boundaries at different values depending on the genre of the game.

For 2D indie RPGs, I'd go with 0 - 5 hours being short, 5 - 15 hours medium, and 15+ hours long.

If we were talking of 3D triple A RPGs, those values would be way different.
 

Ramiro

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I think a an RPG of 40+ hours is long, less than that it's short.

Other types of games really depends, for me Smash bros is very long because I have like 500+ hours of gaming time...
 

Vox Novus

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For me short is less than 10, average 10-30 and long 30+. I should add this is obviously for RPGs, not just games in general.
Mostly what Indinera said here; although I look at whether it is an rpg maker game or not to. I'd have a higher standard for console rpgs, in that case Short would be 30 hrs or less, medium 30-50hrs and long 50+

Its harder to define for other genres especially since games like puzzle and strategy games vary widely based on your ability to solve them while rpgs are heavily influenced more by length of story/cutscenes (I'm thinking of you Xenosaga!) and time it takes to travel through areas. I guess for something like visual novels where the length is relative to the story and the reader's ability to read quickly I'd think of it like this short, under an hour, med 1-2 long 2hr+. Visual novels in general lend themselves to being shorter in length but encourage more play-throughs with alternate choices (Of course some rpgs take this route as well).
 

EternalShadow

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I think a an RPG of 40+ hours is long, less than that it's short.


Other types of games really depends, for me Smash bros is very long because I have like 500+ hours of gaming time...
No middle ground? No medium length?
 

Rikifive

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For me it's something like this:

<7,5 hours = tiny

7,5 - 15 hours = short

15-30 = medium

30-45 = long

>45 = huge
 

Ramiro

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Nah, for me games are too short or too long, I don't really have a middleground...

I never found a game "moderately long to play"

Always too short, or too long...
 

woootbm

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I definitely feel differently depending on what category of budget we're talking about. Which maybe makes me shallow? Iunno.

For major releases (AAA and middle tier stuff):

Quick= <8 hours

Short= 8-12

Medium= 13-25

Long= 25-50

Epic (the original use of the word)= >50

Indie games:

Quick= <4

Short= 4-6

Medium= 7-18

Long= 19-40

Epic= >40

RPG maker games:

Quick= <2

Short= 2-3

Medium= 4-8

Long= 8-20

Epic= >20
 

Luiishu535

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It usually depends on the genre. An RPG (to me) feels long if it's about 40+ hours and short to medium to longish if it's below that. 8-10 hours can feel pretty long when I play IGAvania games.

Of course, not only genre matters. There's also this thing called difficulty. A short game (NES sidescroller, for example) can be very difficult and unforgiving. It may take 1.5 hours to beat from start to finish without dying much, and it may take 50 hours to beat if your skills aren't up to par. 
 

NPC

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I don't have specific hours really, but here's my list:

Short- 5 hours or less

Medium- Under a day's length (20~ or less)

Long- Anything longer

Mediums sometimes fall under long and vice versa, depending on how they entertain you. A long game of 30 hours may seem medium to me due to it's linearity, while a more open enviroment in a video game, or side games (like casinos) can make a medium game feel massive.
 

Engr. Adiktuzmiko

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To me if I can finish it before I get bored, it has a good length... If I get bored before I finish it, it is a LOOOOOONG game..
 

SLEEP

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Less than an hour is a short game, and long is over 20 hours to complete the main story. If I choose to continue playing it for longer, like an arcade-y style games, I still don't consider it a long game. I also am quality over quantity, and hate games that overstay their welcome. If I hear a game is "70+ hours of content for just the main story" i'm not interested, even though I have spent longer on games... I just worry what sort of padding a game like that has gotta employ...
 

Matseb2611

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I definitely feel differently depending on what category of budget we're talking about. Which maybe makes me shallow? Iunno.

...
I don't think it makes you shallow. In fact I strongly agree and I'd go for similar values myself. I think it's important to realise how much the player can accomplish in the game per unit time. 2D games usually tend to be faster paced since it takes a shorter amount of time to walk a corridor or on the world map, etc. 3D RPGs, especially triple A ones, tend to often have much larger maps with a lot more walking time between the locations, as well as longer cutscenes. You might get through an entire dungeon within an hour of a 2D indie RPG, but in a 3D triple A RPG you might've only spent that hour talking to your crew mates (I'm looking at you, Mass Effect). I guess there are exceptions to this, but most times if we're talking of triple A RPGs, I personally see anything of less than 15 hours is short, 15-30 is medium, and over 30 is long. Whereas with RM games, anything over 15 hours is already long to me.

Less than an hour is a short game, and long is over 20 hours to complete the main story. If I choose to continue playing it for longer, like an arcade-y style games, I still don't consider it a long game. I also am quality over quantity, and hate games that overstay their welcome. If I hear a game is "70+ hours of content for just the main story" i'm not interested, even though I have spent longer on games... I just worry what sort of padding a game like that has gotta employ...
This too. I get skeptical these days to try games that promise crazy number of hours, because padding has become a very common thing among them. I'd rather have a rich story fitted into a handful of hours that keeps me entertained the entire time, than something that's been largely diluted down. I guess another reason is also finding the time. A game that promises 70+ hours, the chances are, I'll probably never get to see how the story in it ends.
 

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