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So I bring yet another question/debate to everyone :) This time Im wondering what everyone prefers, I have permission from an author to create a game and use his work and change it as I see fit, I have full rights for commission too. However this certain book Im making this game on is extremely long, and we know a book is mainly dialogue so clearly I will have to edit a lot out and skip a few chapters etc. However would you guys feel that making a  single huge long single game is better then different "chapter" games like a Trilogy etc. or the other way around?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

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