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Vanitas

Sora's Worst Nightmare
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Oops, missed yesterday by accident...at least the update. It was RELEASE yesterday, so I worked my ass off to get everything uploaded and game-breaking bug free by the deadline, along with doing a concept art homework piece.

TEAM SIGMA +1

And today I started to unite the two projects, since the prototype was being developed separate from the main game folder in an attempt to keep the filesize down (which worked...the released game is about 68mb? Not bad for a game with about 10-15 fully parallaxed maps and fully animated battlers). I'd like to keep each Disc down at around 200-300mb at the absolute maximum, because I don't think I'll cram it into 100mb unfortunately. I'll be trying to make some cutbacks but we'll see...

Anyway as some maps were developed in the prototype first map IDs got messed up so I'm going to have to redo all of Deling City's teleports. No big loss, since the city is actually missing a map (the second Arcade one) and some of the teleports were screwy. I'm going to leave myself some notetags (OMG THEIR ORIGINAL INTENTION????) to remind myself which map should connect where.

I also set up Squall's facepalm animation in his reaction common event, which works similarly to Nessiah's Emotion Manipulation Magic; you set the variable ID for the emotion then call the event. All the rest is handled within the event, including direction checks ehehe~ I probably won't be doing full reaction turn-arounds for every character, but Squall kind of needs them.

I foresee this event getting quite big over the course of the game, with outfit checks and such...

TEAM SIGMA +1
 

Ratty524

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@Ratty254:

This looks deliciously retro, did you make it all?

 
Not all. The tileset, windowskin, and characters are a yes. The font is borrowed on the basis that I don't really know how to make fonts, and there are a few RTP placeholders like the book and armor suit that I'll be replacing soon.
 

Choco-Elliot Wyvern

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GMD Day 31

Started work on my battle system. Added a bunch of new scripts and now testing them all to see if they work :p .

Zeta +1
 

Shaz

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GMD April is over now - it only lasted for 4 weeks (28 days). I'm going to go ahead and lock this. Archeia will do the draw and post the results when she can.


In the meantime, if you want to continue GMD, head on over to the May GMD thread and signup.
 
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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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