So yesterday, needless to say, was an incredibly busy day. Which is very ironic in regards to my usual Sundays. So when I got in just before 8 to start my Guilds Raid, I figured I'd just update my scrap paper work I did while out. Turns out I passed out at the end of the raid, which isn't the best example of a GM or Raid leader LOL.. But sorta my trademark if you will. Anyhow, figured I'd just post now. I started to jot some ideas down for the, 'Magic' involved in my game. Trying to steer clear of the standard progression FF type; i.e. Fire, Fira, Firaga. The key concept of magic in the universe I've made, is flexibillity. As in, your magic does whatever you can imagine it doing. The execution of that concept will no doubt be difficult, and far from perfect. It will technicaly have to be an illusion of being able to do that, while still feeling its succesfuly executed.
Key Points:
-Environmental Influence: Being able to effect the environment around you with your elements.
-Inspirations: Being able to have your, 'imagination' influenced by seemingly normal objects throughout the world, giving you new ways to use your magic.
-Everyone is a blue mage: If you see the spell cast, it's yours. Most likely involving a visual exp sort of bar. Requiring having seen cerain number of casts per spell.
-Channeling: This ones a bit iffy, but at the same time, pretty sure it will be included. Elemental self buffs. There will be support buffs as well, but channeling will be more personal, due to each Elemental Soul being able to resit their own element.
And all this from a little 3 x 5 memo paper that says lmao:
No FF magic
influence
inspiration
blue mage
channeling
Really sorry for the late post, if it's disqualified I understand completely, though I did infact squeeze in some thinking time on the road. Wouldn't be my first post that didn't count LOL.. v.v
