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Entry #3

I found some characters with matching sprites/busts/emotes to include. I spent a good hour or so putting emotes on busts and mix and matching things. Also more mapping. I'm actually having fun with it, it's less of a hassle and chore than it was only a few months ago. All my maps before were with the in-game creator not knowing a thing. These newest ones were remade with parallax. I've been doing a ton of remakes and am pinpointing my weaknesses to try and improve on them, like filling big open spaces/big empty tables, or trying avoiding/delete them completely. I'm getting there!

Offshoot hallway in the castle. Before was a study and bedroom:


Into:



Deleted these two on accident too. I'm just going to wait till GMD is over to clear my photobucket haha.

Kept the study but changed the bedroom into a kind of offering/worship room to the Gold Dragon. I think those are benches on the bottom, at least that's what I used them for. They may be tables though, haha. Debris and cracks are meant to be there for now, but will be deleted after a certain point. That's why most of the maps look rough around the edges. Thanks for looking.
 
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Hollow

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GMD Day 7 - February 10, 2014

*Made several small graphical edits (spacing, selection sizes, etc.) to things in the menus

*Databased some items and placed treasure chests with said items in the starting town

*Tried and failed to rearrange the System Options menu

*Made script request

*Worked more on starting town's map (and I'm still not done OTL)

 
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Jonnie91

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Day 8: 

Today was such a productive day :D

Have completed two commissions, and contacted my other Commissioner, and waiting to get her feedback. Also had a sudden brain wave with another track I started ages ago, and have just finished and thought it would make a pretty entertaining Character Theme :) so I've finished  and added that one in as well :D

That's about all so far(there might be some updates later on :p

 
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Alexander Amnell

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Game making Drive, Day 6, February 10th

A lot of mapping and even more dialogue and a fair amount of eventing sprinkled in. I've basically made very scene and map in the first area of the game (there are 3 areas total... Forest, town and forest again while escaping town.) The maps are functional and have all of the terrain and such but are sadly still barren when it comes to plant growth since I need to actually play the game in order to know how many of a lot of the plants to put down. (a lot of trees, bushes and shrubs yield ingredients for the main character to work into powerful restoratives, I can't be sure of the placement of these items until I've tested how the team handles the encounters.) To bad I don't have screen capture software, when I screw up playtesting and get caught by 3-4 hordes at once it's quite a sight having them all come at me independently while respecting each other's tile spaces but not trapping each other against obstacles either. (Now if I can just make them not ever accidentally step on impassible tiles I'd be set, still I don't think most people will really notice when it happens, it is infrequent now at least.)



Also, currently trying to figure out how to edit battlers to look like they've had limbs hacked off, so far they just look the picture is incomplete though.
 
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B.Ultimus

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Monday, 2/10/2014

Franken-sprited a battle background for my forest ruins I've been working on.  Still needs a little sharpening up, but it's getting to something nice.



 
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Chaos Avian

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Day 6

Nothing much to write home about since I'm doing more paper based design and sketches. But I DID start sketches on the background and some areas of Ark Academy just so I can begin to get into the swing of back grounds and whatnot.



 

Indrah

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Day7: Don't feel like making a screenshot even =_=

I'm having very real trouble getting **** done with the eventing, it's starting to get worrying damnit. Started the polish of the preexisting events I had already made, but it's not going anywhere quick, since I still lack vital resources and I'll have to revise it over and over again ;-;

So fixed eventing (booring) tested (BOOORING) fiddled aorund with sprite positions (annoying), and made some half assed maps for the rtp contest thing.

Not a very productive day game makign wise (I spent the morning with some translation work, but that doesn0t count for here, so...)

 

Lowell

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Day #3


* Unproductive day, not much work was done in the editor. (Blame Bravely Default, Sleeping and anticipation for Toukiden.)

* Scrapped the current Job/Class and equipment system in favor of a free form character development system

** Each character now has a favored weapon, but are still capable of equipping any weapon type.

** Some characters have their own unique weapons and armors.

* Armors have been tweaked a bit to behave similar to the equip system in Romancing SaGa 3

** 4 Armor Slots that can hold any armor type

** Most armor types are limited to one of each, additionally some are incompatible with other armor types.

* Although I've kinda stopped working on the boss battle entry, much of the content I made for it is being reused for this game.


 
 

mlogan

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Today was less productive than the weekend (back to reality), but I got some things done. More work fleshing out the details of the story. I had written a long list of questions related to the plot, so I tried to go through and answer as many of those as possible.


I also sketched out some ideas for scenes I may have commissioned as backdrops to the crafting, as well as sketching out ideas for the visual layout of the crafting systems. I also sketched out new ideas for my world map. As the story has expanded a bit, I am finding the need to change some world map placements. I don't have pics of that, but can post them if needed.
 

drago453

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Update 2 (or 3)


Sorry blue team, I've caused 2 chain breaks in a row, but that ends now! Today I finished the "Tell a bride she's getting divorced at her wedding" sidequest, with all the branching dialogues. I'm pretty pleased with this, and in assuming I made some deep/funny stuff for the game. Tomorrow I'll work on writing the dialogue, and then on day 5/6 I'll put it into the game. Wish me luck!


 

D4yz

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I think I've yet to break my chain, but it's slightly confusing. Either way, here is a home I finished in the starting area today. Plan on picking writting back up tommorow. Jumping around isn't the best idea..

Ari's Home F1.png

Ari's Home F2.png

Ari's Home B1.png
Any tips are more then welcomed!

GO RED TEAM.png
 

Psyker

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Day 3

Worked a bit on the outside of the hotel the game starts in.  This is based on the Boscolo Carlo IV Hotel.  Organized a bit of the biographies for both characters.  Experimented with some new brushes in Gimp to try to make some custom graphics.

Boscolo Carlo IV Hotel

Outside Hotel - Editor

Outside Hotel - In Game

Worked a bit in the database for the Encounters of the Boss Kind project.  Trying to fine tune some of the skills.

 
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OmNomZombie

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Day 7

*Worked on sprites

*Spend a lot of my free time figuring out how to draw the characters of my side game; I either draw them too old or too young, but now I think I've hit the balance for representing their ages.

*Fully decided on the game for the side game. "Growing Up Monster" or GUM for short.

 
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Digi Arn

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What are we on, like day 5 right? or 7 i guess for some people... anyhow day 5 for me and all of 40min befor midnight, so much for early posts. !

I feel like when I look at everything I did that it doesnt feel like much at all, I changed the layout of 2 maps th make them more fitting for events that happen and reworked events in one of the maps in order to have them work with the new map format.

There is a lookout guard in on of the towns, after warning the rest of his peeps he now jumps fron the tower, runs along the roof and joins his comrads for the upcomming battle where befor he was stationary.
I also started working though and ironing out a quest chain in the initial town to make it 'flow' better.

spent some time generating sprites. All the sprites I plan on using I would like to be custiom or edits so this is an ongoing proccess for me. spend time making sprite ---> spend time remaking sprite ----> add new quest/story -----> Need more sprites.....
 

Makio-Kuta

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Woah! Officially the end of the first week O: Busy day today!





Day 7


* Wrote and did graphics for all the in game tutorials


* 8 large icons for equipment


* Small edits to a few different sprites


* Finalized the Forest and Forest Maze battlebacks





* Sketch, lined, and flatted the Fall dungeon battleback


* Wrote and choreographed the next scene


* Wrote another scene after that


* Wrote a bunch of side/optional dialogue


* Did two icons for the save menu


* Cried about Pine Trees


 
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Yato

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Day Seven
  • Evented all the side/optional dialogue mentioned above.
  • Changed the amazing temporary tutorial dialogue ("This is a gathering tutorial") to the tutorial pictures Maki made up this morning. Also proofread/helped word them.
  • Fixed up the monster event a bit and then proceeded to finally add it to maps
  • Some minor script edits like making it snow in battle
  • Testing, testing, and more testing
To say I was working on it most of the day like Maki, that list is disappointingly small. I might work on the victory screen script tomorrow or Wednesday just to have something a little more visual to show (plus it's needed).
 

Bonkers

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I think I am finally getting the hang of mapping now.  I used the correct tiles and managed to arrange things in a somehow coherent pattern that isn't all clumped together.




I did a slight alteration to the RTP A2 tiles to change them from grey to beige to match the new wall recolor I made the other day.



 

I may change a few of the details, but I think this is good enough for my first makeover.

 

I've started to take a few details from Nic a bull's ruined city tiles and apply them to the slums.



While they help, I will still need to add a lot more trash and some filthy water of some kind.  I'm nearly done here, and next up will be a

revisit to the Lighthouse and Druid Dungeons.

 

As much as I wanna finish these portraits, I need to get the maps made over more.  The introduction took a back seat as well, and will be

attended to soon enough.
 

Shaz

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Okay folks, the first week is over. I will be tallying and posting the scores in the next day or two. If you have an update to post, please do so in the next 24 hours :)




didn't do heeeeaaaps tonight, but I set up two more sidequests! to be honest, I kinda forgot this was a thing I was supposed to be doing, haha. thanks for nothing, weekend!
vociferocity, can you please provide more detail? Please note point #8 in this post: "If your post is not substantial enough or didn't say anything about your progress of that day, it is ignored."


I think I might either pull out of GMD myself, or just limit myself to 1 or 2 days a week. With full-time work, forum support and now GMD tracking, I'm just not getting time to work on my game. I half expected it, but hoped for better :(
 
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MyLordRobinson

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Entry 6. 

I don't post when I'm suppose to- I guess you can blame the narcolepsy for that. Anyway, I've spent most of the day working on quests in the traditional sense. Go up to the board and pick one and it'll allow you to go wherever you need to go. The reason why this is taking so much time is that I'm heavily relying on Modern Algebra's Quest Journal - and for those of you who are familiar with me and scripting- says a lot about how far i've come to know how to use these kinds of things.

 
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