Day #7 ~For Rainy Days~
Hardly any work done today, was out at work for a good chunk of today.
◆ Writing
* The games story and setting are loosely designed in a similar fashion to SaGa Frontier, with each of the characters journeying for their own reasons.
* There is no super villain or evil chaotic god that's being resurrected that the game focuses on, instead the story revolves around whatever the player chooses to focus on.
** On a side note, while there isn't a focus on them, they do indeed exist in the game.
* With that said, the player can forgo their selected characters scenario altogether.
* I'll probably try to have at least 22 Scenarios/Quest (outside of the unique ones for main characters) for the finished project. Of course this doesn't include junk quest like fetching items and stuff.
◆ Gameplay/Planning
* Much of the gameplay mechanics will resemble the SaGa series to an extent.
** The BP Mechanics from Minstrels Song has already been implemented.
** Weapons will eventually have durability associated with them.
** LP is still pretty far down there from being implemented
** Trying to code the skill glimmering mechanic as I type this.
** Trying to create a less annoying stat growth mechanic.
* The game world for the most part, will be completely open, limited only by the players own choices.
* There will be eight selectable main characters, with numerous allies that can be recruited. (This obviously requires a lot of work on my end.)
◆ Other
* From here on out I plan on adding a profile for one of the characters with each update as well as some descriptive details about the area they're in. (wish me luck... OTL)