Post #7, Day #19 「Game Mechanics & World Building」
Armor Layer System
The Armor Layer System is designed in a way to mimic how armors were handled in Romancing SaGa 3.
In a nutshell it offered a somewhat unique approach to armor allowing you to equip armor in a more logical way.
For example, if you where a full suit of armor (Full Armor) you would not be able to equip a breastplate (Body Armor) or gloves (Arm/Hand Armor) while it was equipped.
Of course this system was designed in a way that allowed certain combinations, like equipping helmets and Shields with the Full Armor , or having a shirt on underneath for additional protection of some sort.
The System being used in my game is designed with 3 layers in mind, the 1st Layer would be things akin to undergarments, shirts, etc, the 2nd Layer would be for equipping actual pieces of armor like the above mentioned, and the 3rd Layer would be for items such as capes, magical effects, etc. The Rules for what is and isn't allowed has already been drafted and is simply waiting to be implemented.
Jobs, Guilds, and Relationships
There are five governing powers within the starting city of Lamont that the player will interact with on a regular basis.
The Mercenary Guild are perhaps the largest of the five as people with varying backgrounds come to them in search of jobs that are requested by the residence of the city. Due to the nature of their known world changing around them, task that they took for granted or performed on a regular basis became a lot more dangerous. The Guild was formed in order to aid the city people with their own needs.
The Guardians represent the former clergy of the church, now donned in armor and equipped with a multitude of weaponry to combat with the sudden threat of monsters that constantly threaten the gates of the city. Outside of joining the combat force alongside the other four powers, they provide a multitude of healing services for free to the public. Unfortunately those venturing outside the city gates aren't given this luxury.
Estrella is the magic guild that taught various forms of magic, which the church opposed through the years. Now providing access to a skill that only the wealthy could afford, the guild provides a number of magical related services including the creation of Ether Cores and magical artifacts.
The Library are seekers of knowledge that until recently hid the fact that they practiced alchemy. While their presence on the battlefield can't be compared to their counterparts in the other groups, they possess the unique ability to augment equipment with various items, including Ether Cores and Artifacts from both Estrella and The Guardians.
Four of the party members that will permanently accompany the player will each represent one of the four groups. At the beginning each of the characters will be locked into their initial class, but have access to additional classes as they progress through the game.
The fifth group
The Council provides nothing in the form of classes, but will be instrumental in the development and progression of both the city and the story.
On an unrelated note
I've been working on my games database, tweaking things like class skills and passive abilities.
The passive abilities themselves are a bit of creative work, with things like
Magic Resistance F nullifying magical damage below a certain amount and raises resistance to related states by a set amount. For the Record Passive skills will rank from S to F, with certain skills starting at a certain rank such as C due to their effects.
Other than that, nothing much else to talk about. Had to work today and tomorrow so... adios