Game Making Drive March 2014

Dark_Metamorphosis

What a horrible night to have a curse.
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Why do I always miss these? :( I remember I wanted to join last time but I was too late back then as well. Working on my game, so it sucks that I saw this too late once again. I really need motivation as well and something that will get things done on a proper schedule (Even though Im a bit unsure about how it works).
 

Simon D. Aelsi

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March 31

I began doing Dialogue, more enemies and I started creating items! Battle items and key items. The items in-game are kinda meh and boring. So.. I decided to do my own!

Also, working on more maps and planning out my first dungeon! Unlike any other dungeon, this won't have a boss battle. Rather, a long and lengthy cutscene.

I'm also tinkering with heavy event scripting so I can plan things out.

Also there's this. It shows off what one custom item (Sheet music) can do. Lack of it prevents player from playing piano.

There was also making the piano M.E. too.

Link to video!

Mercenaries +1
 

Shaz

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Sorry I'm slow to update the scores, folks. I started the other day, then I lost my connection, and it's too late tonight for me to get all the ones I missed.


I'll update them and post asap.


Those who have just joined, go ahead and post according to your schedule. You'll see what team you're in as soon as I get the Week 2 scores up.
 

Ksi

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Day 18

I didn't get much done today because, being sick, I slept most of it away. And I'm going right back to sleep after this post. So, basically all I did was mapping. Nothing major, just some simple inner maps. I'll say right out that I'm not sure they'll make the cut because frankly, I gave up about half-way through them due to feeling ugh, but hey, I was determined to get at least something done and that is something so... yay, I guess?
 

UsainSloth

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April 1st:
 

 
Goal for today: Fix bugs and polish
Extra Goal for today: None
+1 Resource: Sliced Rat

Fix bugs and polish:

Well well, stupid me didn't use conditional branches on events that shoudl've used them. That wasted me some time since I also did the same mistakes on other events. I check every text box and fixed everything so it fits. Named every event just to be organized. I just did a bit of progress in the game, but it isn't much.

Sliced Rat:

Hate rats? Want to kill them? Preferably with a slice atack? Well look no further, here's what a sliced up rat is;zoomed in!



Poor thing. Many of them are in this state, in my game. Well...will become this state.
 

Blindga

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Day 12

Very frustrating night last night, as well as a frustrating morning. My time is limited to add to that, and I will be very busy today, so game development will be minimal today

Mostly working with ideas. I have a few things about the last character design I'm not quite satisfied with. I noticed there are a few parts that could have been shaded better, and after thinking on it for a while I want to completely redisign the suit idea to give it a more armored look and make it look less like patchwork. I need more time to think of designs for it though, so until then I'm mostly planning. I'll probably spend the rest of my free time today doing little test sketchs to get a new look down for the armor, and then go with that.

Until I figure out the new look, progress on the third character will be a little slow.

Hoping to get this figured out quickly.

 

Sharm

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GMD DAY 11


Goal: Water tiles.


I made the mistake of doing physical labor before getting any art done which makes creativity severely difficult. So instead of doing water tiles I made a save point sparkly gem thing. Better to have done something than nothing right?


On the planing side of things I've decided to only do the 8 MC faces. That won't be a huge number of things for the generator but it'll be enough to play with and I can concentrate on making more as an expansion set with extra bits like children and old people and other costume variations.


Tomorrow's Goal: Water tiles, again. They must be done!


 
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Kes

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My Day 12 (I hope.  I'm too tired)

Another bitty day.  Found a significant bug but couldn't see its cause for ages.  In my game some characters have an 'Egress' skill and I realised that at a particular point they might use this skill and so miss a small but import bit of story/character development dialogue.  So I combined that with an earlier event, and then found that it didn't work.  Until, that is, I spotted that I'd put it in one part of a conditional branch and in fact in needed to be in both.

Did some resource hunting, which even when I'm really disciplined about not getting diverted off into looking at other stuff "just in case" always takes longer than I think it's going to.

Worked on another battle back.  This one has fog drifting across it in-game, so that's what the blurred bits in the screenie are.  Still needs a bit more tweaking.  Reminder - faces are placeholders.



 
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kj3400

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Day 8: Monday





A bit late with this, but last night was a bit weird as I didn't get to do my stream. As it stands, not a lot got done, I mainly modified the world map, and decided to make the first proper dungeon in a volcano instead of a forest. Tonight will be more productive, hopefully as I'm doing my stream tonight and will work on the world map some more and the mansion where the first boss will be.
 

Candacis

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To expand my knowledge a bit, I'm trying a few scripting exercises so that I'm not totally lost, whenever I need help in that area. I'm far away from making my own scripts, but at least I can say a bit more about the problems I'm having with various scripts and can edit them better to my liking.

 

Clord

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Day 18


Spent hours designing concepts for my menu stuff that would be used in my game (black lines and stuff.) It is pretty project related enough to give a point I would think. That thread related to it is currently awaiting approval.


 

Engr. Adiktuzmiko

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April 02, 2014


- Finished a sample in-map GUI config for the GUI script


- Fixed some bugs with the lighting script


- Edited the rest map a little bit





- Made a zodiac iconset, view it here: http://lescripts.wordpress.com/artworks/


- Trying to make an animated, front-view battler for the Taurus:



 
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Lars Ulrika

I punch Therefore I am Harvest the land Taking the
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Day 12

I'm sorry, my daughter kept all my focus yesterday night and I forgot to post so I'm doing it this morning. 

So I continued to work on my side-project. Introduced a totally twisted version of Alice the saint who loves everyone (the idea is I keep the generic heroes graphics and bio while working to find a way to make these bios their "curse" somehow and get totally unexpected results in their behaviour etc.).

First dungeon is done. There is no real fight inside except the boss fight (more or less), it's more mini games and weird scenes succeeding to each other in your quest for the boss mr McPickles who is said to be responsible for redesigning the mapping of your village without your consent. The encounter with mr McPickles is of epic proportions as he throws evil pickles at your face. 

Here have some screens of this most groundbreaking work : 



Note : I hate pickles. 
 
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Mouser

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GMD Day 13: Much better day (after reading the April Fool's threads ;)

I did the last of the handwriting of 'journal entries' for now anyway, now to actually write those in the journal script and format them to look in the game.

Mostly it was a scripting day - worked on the shop windows, which meant going back and retooling how I displayed my data so I could put in color changes for when stats increased/decreased values.
 

seita

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Game Making Drive Day 15

  • More delegation as usual, mainly scripting including external text and airship concept art.
  • Modified and finished parallaxing another forest map.
  • Finished big milestone with the entrance to the army camp with the dialogue, eventing, QTE and sprite animations.
 

Kes

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So I continued to work on my side-project. Introduced a totally twisted version of Alice the saint who loves everyone (the idea is I keep the generic heroes graphics and bio while working to find a way to make these bios their "curse" somehow and get totally unexpected results in their behaviour etc.).
This I love.  I like it when someone takes an pre-existing theme/idea/whatever and pushes it in a direction that its creator never imagined.

 The encounter with mr McPickles is of epic proportions as he throws evil pickles at your face. 
I mustn't do anything to derail the topic - I'll just note that a pickled gherkin also makes a good club, it doesn't have to be thrown.
 

Simon D. Aelsi

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Sorry I took so long!

April 1st

I managed to put together a mechanism that forces the player to talk to a bird eleven times. Of course, in the final game there will be characters giving a hint at this. After the eleventh time he gives you a feather which you need to get out of the village. (The feather is a custom item and increases the speed of one ally for one battle. Consumable.)

Here's a video of the whole thing in action! (This took me a day and a half to do. I'm rather pleased with the final result here)



Psst!   I know Eric's face is strikingly human for a crocodile character. I'll work on the face sets when I'm more confidant in my artistic skill.

Mercenaries +1 :D
 
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Lady-Elise

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Day #6:

So I was very limited in what I could do because of limited time. I did manage too make some changes in
my character huds. They now have full body picture and are animated when performing certain action.
I am still thinking of a status hud that would fit with the big body's but I don't know what yet ;_;



 

Lars Ulrika

I punch Therefore I am Harvest the land Taking the
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Day 13

EDIT : Seems like it was simply a multiplug trouble. So I could upload an image today. Let's hope it works out for bigger files too! 

And on the thirteenth day, my wifi decided to totally stop to upload anything. Was an ordeal to post pictures for some time now it's totally dead. (which means also that I won't be able to release that short intro footage I wanted to prepare). Luck decided to fail me once again. Well, whatever.... 

Here is my wifi's swansong , a very basic edit of Archeia's artwork on Ulrika. 




Nothing groundbreaking but does it's job. I made a title screen too (unable to upload it sorry) and wanted to share some screenshots of a new zone named "Tree of love" which is gonna be another moment of pure wtfery. 
I also did an intro. I think it's the best one I did so far and I learnt one or two tricks while doing it. This is also one of the goals of this side-project : working on some aspects I don't master well enough , experiment new things etc. Works quite well so far. I'm really having big fun doing this stuff and I expect it will bring me fresh new ideas for my main project when I'm back on it. (Wanted to send it for proofreading but of course, it's that precise moment internet decided to screw things up -_-)

Hopefully I'll be able to post tomorrow without having to go to a cybercafe but I doubt so due to how things are evolving :(
 
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Sharm

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GMD DAY 12


Goal: Water tiles.


I started the day super early because I just couldn't sleep at all. I decided to work on a title screen which I made by expanding the logo and making a vaguely art deco styled frame. The title screen won't be useful to anyone but me but the frame might. It took a lot more work than I thought and I ended up spending most of the day on the silly thing. I decided on a sub title for this particular pack. Pixel Myth is the name of the series and it'll be easier to keep track of expansions specifically for this one if I have it named.


Eventually I stopped avoiding the water tiles and gave it a shot. I spent quite a bit of time trying to update the grass tiles to better match the new dirt ones but it just looked awful and flat. I tossed it and just kept the originals, which actually weren't a problem in the first place.


I fixed the non-grass water tiles of course. I decided to keep the animation I'd originally made for the running water and just updated the edges. It's not exactly what I want but I think it's one of those things where I'd be the only one who thinks it isn't good enough. That's the nice thing about working on a series of packs; if I come up with a different running water animation I can just add it to the next pack. I still have to update the extra corners but I'm not going to fret about it right now.


I started working on tiles for the waterfall that incorporated the wall behind it, but that didn't go so well. I couldn't find the pixel art reference I thought I had and working from memory and experience wasn't adequate. I'm going to need to study if I want it to look the way I imagined.

Today's Goal: Study waterfalls.


 
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