Game Making Drive May 2014

Bonkers

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This will be my final entry for this GMD.

I started working on editing the Demon King sprite to make a walk cycle, along with a few extra surprises.



To further my understanding of a finished game I've started to dissect Skyborn.  So far I found very common errors that is causing me second guess whether I am better at mapping and bug hunting than I thought, or simply more thorough a play tester.  

Battle is good, the art is fantastic, the story is well told, but the mapping and small errors are piling up.  These are the things I was told not to do as a non commerical project.  I'm confused if anyone has caught these issues since it's been released reading the comments on steam.  



I've made character hub able to process DS character sprites, and can now create a variable army of sprites much faster than my old method.  I can even make "Masks" for orcs , kobolds, and other non humanoid characters.  

 
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That Bread

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Day 26

Today was a busy day... so all I did was refine the maps and event them. After that I imported some battlers into the game.
 

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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