Game & Map Screenshots 10

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kovak

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So i've heard that you wanted to equip armor in your armor so you'd get better bonuses
Mass Effect in a nutshell

Jokes aside what i did here was to give the option to opmize your current armor by replacing or adding new pieces to it.

 
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Marquise*

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@Luke•° *whistle* Woah almost feel ISO 3D here but... I look the lights (great nice touch and attention BTW) and I did drawn myself a path in my mind and I thought it was a mouth pulling the tongue out. :p
 

cabfe

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@Luke•°
Easy boss. With this helmet, he can't see much. You just have to wait a few hours for the candles to die and he really won't see anything. Sneak or use a missile weapon, and voilà! Oneshot! :guffaw:
 

DizzyWolf

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@Luke•°
That looks awesome! Reminds me of Dark Souls in a good way.

Here's some of my work. I'll make 2 posts for both games.
The first one is Soulbound which features a bunch of different tiles/parallaxes.
This was made purely for fun and to dabble with parallaxing.
Hell.png
Hell2.png
SkylandsofOra.jpg
TheMisa.jpg
TheMisa2.jpg
 

DizzyWolf

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Here's my latest game I've been working on called Unforsaken.
This one uses only free assets and purchased assets.
My first town Sunvale
Sunvale.jpg
Sunvale2.jpg

Coffee Shop
CoffeeShop.jpg

Dorothy's House
Dorothy.jpg

Darkside Caves
DarksideCaves.jpg
DarksideCaves2.jpg

Darkside Cliffs
Darkside Cliffs.jpg

World Map
WorldMap.jpg

Second Town Virra
Virra.jpg
 

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slimmmeiske2

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DizzyWolf, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.


If you want to add something after you posted, just use the 'Edit' button.
 

onipunk

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@DizzyWolf Generally your maps look pretty good, but the coffee shop feels a little mismatched to me. You've got stone floors, wooden floors and then carpeted stairs, and then wooden stair banisters going into a completely metal railing. Could benefit from a bit more cohesion, cause the map has some nice details in it and I think it would look pretty great if it tied together a bit more
 

DizzyWolf

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[dpost]DizzyWolf[/dpost]
If you want to add something after you posted, just use the 'Edit' button.
My bad. It's been a while since I've used a forum, but I'll keep that in mind next time ^^;

@onipunk I see what you mean. Sometimes an outside voice helps spot little things like that. Thanks for the feedback! :)
 

jonthefox

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@DizzyWolf I really like the Darkside Caves maps. I assume those are FSM tiles. The trees that you use in Sunvale town I don't recognize - are those resized from another pack? I like em.
 

Crystal Flareon

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Camping out in a spooky forest. This is actually going to be my game's opening scene. I'm using the Terrax lighting system for the darkness and campfire effect. Here we see our three protagonists, Amara (Right), Torin (Top left) and Celia (Bottom left) convening around the fire.
 

DizzyWolf

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@jonthefox
I'm not sure. Pretty much all of my assets were bought on steam. I think it was from the town of beginnings tileset or something along those lines. I'm at work right now or I'd just look them up xD
 

chungsie

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capture3.gif

I spent like all day, figured out how to make blinking text in a window :)

upload_2018-7-25_2-11-56.png

I get confused about coords because of all the separate values.

I'ld like to create an animation of a coin going into a slot like at a arcade, and then dispose the flash window and start up a window for options :)

day by day ya?
 

Amarok

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sup guys, some months ago i switched to Lecode tactical battle system (its awesome!) so i started doing some battle maps, as usual focusing on modularity. This one is a 50x50 map.

 

chungsie

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@Amarok that looks like it took tons of hours to draw and implement. Just amazing work. I assume the enemies are base templates, but still nice. Just maybe if there were some rocks?
 

Amarok

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@chungsie thanks! actually there are tricks to make the process go a lot faster, specially if you dont mind reusing stuff as if it was a tileset.
More rocks may not be a bad idea, the map could use more details indeed.
 

Crystal Flareon

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@Amarok I really like the spritework there. Would it still work if the map was a little smaller? Unless you're planning to have more enemies and allies in this scene, it seems a bit big and empty. Ading more details to the map and interactivity with the terrain would be another alternative. It looks beautiful.
 

Amarok

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@Crystal Flareon thanks! yeah it works on big and small maps, in fact i want to keep most battles on smaller maps and have the bigger ones act more like exploration maps, where you could find treasure, materials to collect, enemies etc
 

onipunk

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@Amarok I don't know what I would do without LeTBS in my life and your game looks very unique, hardly looks like an RPG Maker game at all! Can't wait to play a demo for it
 
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