- Nov 12, 2017
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Hi everyone worked on new interface for the battle system of my game feedbacks are welcome.
Cant make an 8bit game without being compared to Undertale anymore, ha ha (I still havent played it). Making pixel art isnt hard no, but making good pixel art (mines average at best) isnt particularly easy. My games designed to replicate the limitations of the Gameboy Color (mainly sourcing inspiration from Pokemon Gen 2 and Links Awakening) so its not something im expecting people outside of a small niche to particularly be interested in.@VisitorsFromDreams
Looks like a nice and solid work aesthetically, although this kind of style doesn't really take too much effort in this day and age. It also reminds me of Undertale too much, which I'm kind of full of to be honest, but that's just my personal thing.
Despite these things, everything you've presented seem to blend together well, so I haven't got any negative things to say about the images, technically. Looking like it was made with Atari 2600 is luckily not a bad thing today. It would be nice to see some short video about the gameplay.
Well, yeah. it may have been a mistake to leave it there for the entirety of the Earth World. But based on my feedback, people haven't really complained about it at that point of the game. So, I could've handled it better but I don't see this as a "world ending issue" : -P Also, the HUD disappears for the duration of the cutscenes (if I remember right).@Labyrinthine I agree with @Lorenze that the HUD is a tonal mismatch for the setting it's being used in. Like...you have actual concentration camps, which are a very serious subject, to put it lightly, and then in the corner you've got something that screams "Press Q to videogame!". It'll kill any sort of immersion you might be trying to create and it'll draw people away from the narrative by having a constant reminder of the mechanic on-screen. It's almost like that Call of Duty thing from a few years back. You're at a funeral, mourning fallen comrades, it's all very serious and dramatic and sad and then a button prompt shows up that says "Press E to pay respects" and it's one of the funniest things I've seen because it's so out of place and completely unnecessary. You can't take the scene seriously after that (granted you can barely take CoD's stories seriously anyway) and I worry this will have the same effect. I can't see why you couldn't explain the mechanic at the start of the segment if it's only present in this one part of the story - "Q for bunny, W for green dwarf" is not the most complex thing for a player to wrap their head around, I don't think they'll need the HUD reminding them.