Game & Map Screenshots 10

Discussion in 'General Discussion' started by Celianna, Jan 18, 2018.

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  1. Weremole

    Weremole Veteran Veteran

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    Finished a lot of base system things. Nothing exciting to show. But I DID illustrate all the actor stuff.

    statusportraitscreen03.jpg
     
  2. Lorenze

    Lorenze Veteran Veteran

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  3. Dama

    Dama Veteran Veteran

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    [​IMG]
    I wonder if a map created using dungeon generator looks good. I think a little more detail is needed.
     
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  4. Ksi

    Ksi ~RTP Princess~ Moderator

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    I used the dungeo generator for a game. I did a bit of editing to the maps because otherwise it looks empty and bland, but it looks a lot better if you 'shape' the area inside the rooms with other trees and make the canopy thicker than one line (at least three tiles thick). Here's a few examples:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Note that this was for a joke game so it's not my best mapping but to give a general idea of what I mean, it works.
     
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  5. Tuomo L

    Tuomo L Oldbie Veteran

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  6. Emanzi

    Emanzi Ekamu Veteran

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    Which one looks better?

    This is with an 8-bit color filter
    ship 8bit.png
    forest 8bit.png
    menu 8bit.png
    title 8bit.png

    This is normal coloring without any filter.
    ship true.png
    forest true.png
    menu true.png
    title true.png

    I also dithered/shaded one face and sprite and left the other unshaded. Not sure which one looks more retro but not too ugly.
     
    Last edited: Dec 14, 2018
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  7. cabfe

    cabfe Cool Cat Veteran

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  8. Emanzi

    Emanzi Ekamu Veteran

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    @cabfe
    Thanks for your feedback.

    What about the lighting? Its sort of simplified with the filter but I think I might use the normal look and use a show picture for a more opaque lighting effect.

    The icons are all GameBoy green, I'm also thinking of recoloring them or maybe it looks fine.
     
  9. cabfe

    cabfe Cool Cat Veteran

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    @Emanzi It's a bit bright, but if everything is like this, it's consistent and not a problem.
    I'd make it darker, but I'm not a fan of bright colors anyway. It also depends on your game's style/genre/gameplay type.
     
  10. Emanzi

    Emanzi Ekamu Veteran

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    I'm looking for a cartoony retro look.
     
  11. atoms

    atoms Veteran Veteran

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    @Dama

    I don't know what this "dungeon generator" is, since it seems different from the default one in RPG Maker MV, but they certainly look way better! It looks more like a proper maze and for a game that focuses on mazes with perhaps secret locations for boss fights or treasure chests, that may be simple but actually work.

    @Ksi

    I love your verison of it too, but in a different way. It's more narrow, but that works well with the detail you add to it! It can be like finding hidden locations and places.

    Don't see anything wrong with either of these myself. Just depend where and what you do to them next and your game theory plans. In @Ksi case that's more clear but in @Dama case you could still make something more simple as mentioned above, with those wider paths.
     
  12. Dama

    Dama Veteran Veteran

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    @Ksi
    I have a small optional town like the one you have but most of my maps as you said are empty and low on details.

    @atoms
    I used the MV's default one and made some changes on it, I don't know exactly what was its raw form, because it has been past 2 years.
    It has multiple entries but there's only one that connects to sides of the jungle. I want that player trying to find the main entry that's why I didn't want it to be simple and used dungeon generator. On the other hand finding main entry may be difficult causing the player to give up. Of course there's a hint somewhere but finding that hint can be missable.

    @Emanzi
    I like the one with more colours.
     
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  13. Phenax

    Phenax Veteran Veteran

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    Before and after spending an afternoon on trying to improve this map/room type. Context: The player is inside a giant tree. Any suggestions on how it could be further improved?

    [​IMG]
     
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  14. CrowStorm

    CrowStorm Check my résumé, your residence is residue Member

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    Phenax: that is less the player is inside a giant tree and more the player is inside a giant treehouse. The addition of creeper vines, ivy, grass, tall grass, plants and flowers of all kinds, really ANY FOLIAGE AT ALL would make it more tree-like. That said, the second screenshot IS a big improvement on the first.

    Emanzi: I definitely prefer the one with no filter. In any case, awesome game title and really stylin' graphics.

    Tuomo: I like the maido on the left. Not sure what else to say, not knowing if you drew these ladies or if they come from a VN graphics pack.

    Lorenze: holy cursing sheep that is fricking awesome. Pardon my french.

    From Road To Paradise: The Staircase:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  15. Marquise*

    Marquise* Veteran Veteran

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    @Phenax I think it starts to look great. I think being inside of the tree makes less light to grow leaves in the hollow trunk. But if you could go a bit parrallaxy or adding a layer on top and create kinda cracks on the edges of the walls to follow the wood cracks from the image below, it might help. Also maybe mushrooms, moss things, sap concentration and maybe lil insects as internal fauna. But I get the idea and I was wondering if each square with doors were new homes.
     
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  16. Tuomo L

    Tuomo L Oldbie Veteran

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    blackjack.jpg

    The highly advanced blackjack system from Adventures of Dragon upcoming full release. Just gotta finish up the background for it and polish up the texts and it's all good.

    I'm a crazy person so it has stuff like doubling, blackjack, surrendering and insurances among with face cards and almost everything else that you'd expect from actual Blackjack, aside splitting which would have been just insanely hard to bring in.
     
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  17. CodeHunterEx

    CodeHunterEx Hunter of the Perfect Code Veteran

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    I thought I would post this and hopefully get a chuckle from others:

    CoderGame.png

    I think someone likes those pipes too much and let them go to his head. lol
     
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  18. ashikai

    ashikai Veteran Veteran

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    It's been 3000 years...
    But *phew* finally making dungeon progress. I'd save myself so much time if I would just... remember to reuse my older assets omg.
    [​IMG]

    @Phenax I dunno about those wall tiles for a tree... It looks more like a civil war army fort than a tree. I think making the map less square and picking a vertical grain would be really impactful. Also seconding the addition of some foliage or vines. In the spoiler is a screencap from inside a tree in Golden Sun.
    [​IMG]

    @Emanzi I actually like the filter more. Maybe a different filter that's not quite as washed out would be good, but I think the filter really helps tie all the colors together and makes the graphics feel like they belong together more.
     
  19. Kyuukon

    Kyuukon 主人公 Veteran

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    It's been a while since I have posted something here. Here is a test of something small I've been working on :)

    [​IMG]

    (also wanted to try my recording software :p)
     
  20. Phenax

    Phenax Veteran Veteran

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    @Marquise* @ashikai Thank you both for the feedback. I wish I could make the room less boxy, but there is a reason for it. The player has to distribute mail to the rooms. He has to deposit the correct mail into the boxes that are in front of the rooms. The signs next to them say the name of the person that lives in that room. The name itself is a hint, for example the spoon has to be distributed to "Tasty Squirrel". So I'm not sure how to make it less square. I'll definitely keep in mind the suggestions made, just gonna first make the game playable from start to finish.

    I tried to make the storage room (which is beneath the tree) less boxy and overall more interesting. In this room nuts appear at random locations, for a random duration and at a random interval. It's one of the ways for the dragon to collect the nuts he needs.

     
    Last edited: Dec 17, 2018
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