Status
Not open for further replies.

Lorenze

Regular
Regular
Joined
Mar 17, 2012
Messages
828
Reaction score
577
First Language
English
Primarily Uses
RMMV
7vxGmhf.gif
 

Dama

Regular
Regular
Joined
Jun 20, 2013
Messages
82
Reaction score
83
Primarily Uses
uGz2sNR.jpg

I wonder if a map created using dungeon generator looks good. I think a little more detail is needed.
 

Ksi

~RTP Princess~
Restaff
Joined
Mar 13, 2012
Messages
2,089
Reaction score
1,694
First Language
English
I used the dungeo generator for a game. I did a bit of editing to the maps because otherwise it looks empty and bland, but it looks a lot better if you 'shape' the area inside the rooms with other trees and make the canopy thicker than one line (at least three tiles thick). Here's a few examples:
y5rh28G.png

THoPAvX.png

vRcDnBm.png

fdK6l2A.png
Note that this was for a joke game so it's not my best mapping but to give a general idea of what I mean, it works.
 

Emanzi

Ekamu
Regular
Joined
Apr 7, 2015
Messages
190
Reaction score
100
First Language
English
Primarily Uses
RM2k3
Which one looks better?

This is with an 8-bit color filter
ship 8bit.png
forest 8bit.png
menu 8bit.png
title 8bit.png

This is normal coloring without any filter.
ship true.png
forest true.png
menu true.png
title true.png

I also dithered/shaded one face and sprite and left the other unshaded. Not sure which one looks more retro but not too ugly.
 
Last edited:

Emanzi

Ekamu
Regular
Joined
Apr 7, 2015
Messages
190
Reaction score
100
First Language
English
Primarily Uses
RM2k3
@cabfe
Thanks for your feedback.

What about the lighting? Its sort of simplified with the filter but I think I might use the normal look and use a show picture for a more opaque lighting effect.

The icons are all GameBoy green, I'm also thinking of recoloring them or maybe it looks fine.
 

cabfe

Cool Cat
Regular
Joined
Jun 13, 2013
Messages
2,356
Reaction score
2,555
First Language
French
Primarily Uses
RMVXA
@Emanzi It's a bit bright, but if everything is like this, it's consistent and not a problem.
I'd make it darker, but I'm not a fan of bright colors anyway. It also depends on your game's style/genre/gameplay type.
 

Emanzi

Ekamu
Regular
Joined
Apr 7, 2015
Messages
190
Reaction score
100
First Language
English
Primarily Uses
RM2k3
I'm looking for a cartoony retro look.
 

atoms

Regular
Regular
Joined
May 31, 2013
Messages
565
Reaction score
353
First Language
English
Primarily Uses
RMMV
@Dama

I don't know what this "dungeon generator" is, since it seems different from the default one in RPG Maker MV, but they certainly look way better! It looks more like a proper maze and for a game that focuses on mazes with perhaps secret locations for boss fights or treasure chests, that may be simple but actually work.

@Ksi

I love your verison of it too, but in a different way. It's more narrow, but that works well with the detail you add to it! It can be like finding hidden locations and places.

Don't see anything wrong with either of these myself. Just depend where and what you do to them next and your game theory plans. In @Ksi case that's more clear but in @Dama case you could still make something more simple as mentioned above, with those wider paths.
 

Dama

Regular
Regular
Joined
Jun 20, 2013
Messages
82
Reaction score
83
Primarily Uses
@Ksi
I have a small optional town like the one you have but most of my maps as you said are empty and low on details.

@atoms
I used the MV's default one and made some changes on it, I don't know exactly what was its raw form, because it has been past 2 years.
It has multiple entries but there's only one that connects to sides of the jungle. I want that player trying to find the main entry that's why I didn't want it to be simple and used dungeon generator. On the other hand finding main entry may be difficult causing the player to give up. Of course there's a hint somewhere but finding that hint can be missable.

@Emanzi
I like the one with more colours.
 

Phenax

Regular
Regular
Joined
Sep 5, 2017
Messages
88
Reaction score
147
First Language
German
Primarily Uses
RMMV
Before and after spending an afternoon on trying to improve this map/room type. Context: The player is inside a giant tree. Any suggestions on how it could be further improved?

WHcvmIX.jpg
 

CrowStorm

Storm crow descending, Winter unending.
Regular
Joined
Sep 7, 2018
Messages
314
Reaction score
289
First Language
English
Primarily Uses
RMMV
Phenax: that is less the player is inside a giant tree and more the player is inside a giant treehouse. The addition of creeper vines, ivy, grass, tall grass, plants and flowers of all kinds, really ANY FOLIAGE AT ALL would make it more tree-like. That said, the second screenshot IS a big improvement on the first.

Emanzi: I definitely prefer the one with no filter. In any case, awesome game title and really stylin' graphics.

Tuomo: I like the maido on the left. Not sure what else to say, not knowing if you drew these ladies or if they come from a VN graphics pack.

Lorenze: holy goddamn **** that is ****ing awesome. Pardon my french.

From Road To Paradise: The Staircase:

Johannesburg_Slums_2.png

eyeglaze_hack.png

towering.png

Worlds_Collide_4.png
 

Marquise*

Regular
Regular
Joined
Jul 9, 2014
Messages
5,162
Reaction score
8,418
First Language
French-Canadian
@Phenax I think it starts to look great. I think being inside of the tree makes less light to grow leaves in the hollow trunk. But if you could go a bit parrallaxy or adding a layer on top and create kinda cracks on the edges of the walls to follow the wood cracks from the image below, it might help. Also maybe mushrooms, moss things, sap concentration and maybe lil insects as internal fauna. But I get the idea and I was wondering if each square with doors were new homes.
 

Tuomo L

Oldbie
Regular
Joined
Aug 6, 2012
Messages
2,505
Reaction score
1,418
First Language
Finnish
Primarily Uses
RMMV
blackjack.jpg

The highly advanced blackjack system from Adventures of Dragon upcoming full release. Just gotta finish up the background for it and polish up the texts and it's all good.

I'm a crazy person so it has stuff like doubling, blackjack, surrendering and insurances among with face cards and almost everything else that you'd expect from actual Blackjack, aside splitting which would have been just insanely hard to bring in.
 

CodeHunterEx

Hunter of the Perfect Code
Regular
Joined
Nov 26, 2016
Messages
133
Reaction score
64
First Language
English
Primarily Uses
RMVXA
I thought I would post this and hopefully get a chuckle from others:

CoderGame.png

I think someone likes those pipes too much and let them go to his head. lol
 

ashikai

Regular
Regular
Joined
Jun 2, 2015
Messages
456
Reaction score
347
First Language
English
Primarily Uses
N/A
It's been 3000 years...
But *phew* finally making dungeon progress. I'd save myself so much time if I would just... remember to reuse my older assets omg.
tumblr_pjt6ts57Ob1uz9xsuo1_540.png


@Phenax I dunno about those wall tiles for a tree... It looks more like a civil war army fort than a tree. I think making the map less square and picking a vertical grain would be really impactful. Also seconding the addition of some foliage or vines. In the spoiler is a screencap from inside a tree in Golden Sun.
hqdefault.jpg

@Emanzi I actually like the filter more. Maybe a different filter that's not quite as washed out would be good, but I think the filter really helps tie all the colors together and makes the graphics feel like they belong together more.
 

Phenax

Regular
Regular
Joined
Sep 5, 2017
Messages
88
Reaction score
147
First Language
German
Primarily Uses
RMMV
@Marquise* @ashikai Thank you both for the feedback. I wish I could make the room less boxy, but there is a reason for it. The player has to distribute mail to the rooms. He has to deposit the correct mail into the boxes that are in front of the rooms. The signs next to them say the name of the person that lives in that room. The name itself is a hint, for example the spoon has to be distributed to "Tasty Squirrel". So I'm not sure how to make it less square. I'll definitely keep in mind the suggestions made, just gonna first make the game playable from start to finish.

I tried to make the storage room (which is beneath the tree) less boxy and overall more interesting. In this room nuts appear at random locations, for a random duration and at a random interval. It's one of the ways for the dragon to collect the nuts he needs.

 
Last edited:
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

So the concept for my Game Jam project is way more than I can complete before the deadline. But I think I found a way to get the core done and make the incomplete parts either not really noticeable or make them a part of the story for now. That sneaky, dastardly Krampus! Then I can complete the rest. Did I mention that this is fun?
I've been working on a game called "Eternal Sunset". Is there anywhere here i can "show it off" maybe? Wondering what others think.
What do you do when there are lots of offers online but you don't have even a slight chance of ever playing those myriads of games?
Ugh, mispelled my username.

Forum statistics

Threads
136,545
Messages
1,267,352
Members
180,218
Latest member
aezwasd1
Top