Status
Not open for further replies.

kenjivn14

Regular
Regular
Joined
Oct 28, 2014
Messages
84
Reaction score
65
First Language
vietnamese
Primarily Uses
RMMV
The last day of year. Okay, let's keep trying the next year. Progress of city design is half
city-se.PNG

list-map.PNG
 

Phenax

Regular
Regular
Joined
Sep 5, 2017
Messages
88
Reaction score
147
First Language
German
Primarily Uses
RMMV
@Neka Music In general I like it. With life added to the maps it should be pretty cool. I think there's an issue with the roof of some of the houses. Like the one on the bottom left in the second picture. I'm also not a fan of the wall and the super square shape of it and the connector. Maybe the gate could be at the connector? That's just how I would probably do it. And maybe a watchtower or two?
 

Phenax

Regular
Regular
Joined
Sep 5, 2017
Messages
88
Reaction score
147
First Language
German
Primarily Uses
RMMV
This map has never been flashy, probably never will be. It's a small cave in the mountain and home of Theo the raccoon. Any suggestions on how it could be improved? Still struggling a bit with the maps that have soil as walls, roof and ground.

aL1zLw1.png
 

Ksi

~RTP Princess~
Restaff
Joined
Mar 13, 2012
Messages
2,089
Reaction score
1,694
First Language
English
A bed or nest of some kind for him might be a good idea. Maybe some other personal touches like some poison stuff or whatever kind of things he likes. Make it a bit more personalised.
 

Kes

Regular
Regular
Joined
Aug 3, 2012
Messages
23,907
Reaction score
13,931
First Language
English
Primarily Uses
RMMZ
@Kim_Shyuen Under no circumstances can you use this thread to advertise for paid commissions. I have, therefore, removed that from your post. Please note that the only place where this is allowed is in the Commercial section.
 

CallMeKerrigan

Regular
Regular
Joined
Nov 3, 2015
Messages
238
Reaction score
219
First Language
English
Primarily Uses
RMMV
I'm having some troubles with the pop horror set. The characters are taller than MV characters so that throws me off a little bit. I'm trying to make a trailer park and something looks off but I can't figure out what I'm doing badly lol

I tried making the house taller than the characters but then it looked bigger than a mobile home.

pophorror.PNG
 

Marquise*

Regular
Regular
Joined
Jul 9, 2014
Messages
5,162
Reaction score
8,418
First Language
French-Canadian
Maybe if you can sprite wheels under that or something?
 

Arcmagik

Game Developer
Regular
Joined
Sep 27, 2015
Messages
536
Reaction score
694
First Language
English
Primarily Uses
RMMV
Yeah, what Ksi. The front is 2 tiles high, and the side is 1 tile high, which would be fine, but the roof is a single part which makes the impossible. As you can see in my bad snipping tool screen shot in the spoilers.
upload_2019-1-4_20-37-5.png
 

ashikai

Regular
Regular
Joined
Jun 2, 2015
Messages
456
Reaction score
347
First Language
English
Primarily Uses
N/A
Yeah, what Ksi. The front is 2 tiles high, and the side is 1 tile high, which would be fine, but the roof is a single part which makes the impossible. As you can see in my bad snipping tool screen shot in the spoilers.
Why can't you just add the extra tile below the 1tile area? Like where the characters are standing?
 

Arcmagik

Game Developer
Regular
Joined
Sep 27, 2015
Messages
536
Reaction score
694
First Language
English
Primarily Uses
RMMV
Ksi already suggested that. I was more saying the reason it looks off is because of the height difference and the roof being a single tile. If they want to keep the side 1 tile then they will need to do something about the roof.
 

CallMeKerrigan

Regular
Regular
Joined
Nov 3, 2015
Messages
238
Reaction score
219
First Language
English
Primarily Uses
RMMV
I added a porch and a foundation so that way the house could be taller, although now I think the porch looks kind of funny lol I guess it's not as much a mobile home anymore.

picture2.PNG

@cthulhusquid

That's a big map and I can tell a lot of effort went into it. It would look really good if you just added some different building textures. Since almost all of the building tiles are the same it kind of looks unnatural-Unless this is a city set in the future or it's supposed to look uniform like a military base or something.
 

Marquise*

Regular
Regular
Joined
Jul 9, 2014
Messages
5,162
Reaction score
8,418
First Language
French-Canadian
Ouh I see it is hard for me even (because of the angles) to be picturing the right way to tile/sprite that. Got an auntie that called hers that way but... yeah. Sorry I wasn't of any help (Now will have to search what a mobile home REALLY is)
 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

if a lot of the games that inspire me to continue making games have a pretty mixed to somewhat negative critical reception, what does that say about the games I make? :kaoeh:
Hey Y’all! Here’s Day #8! Another round of applause for @hiddenone my hero yesterday. Kind of still flipping between too hot and too cold, but friends, we’re hydrated.
My boss asked I bring my laptop to work so he could see my game. I show my coworkers, show them some database stuff, and then my boss asks "so can I fight this final boss you've talked about a lot?" :kaojoy:
Finally started working on my first game, let's see where this gets me :)
Gonna repost this since it's currently tied 1-1! We've seen Strength with our adventurers and Charisma with our merchants, so which DnD stat would you like to see in the next NPC for my advent calendar: Constitution or Wisdom?

And a bonus game: if you can guess what type of character each stat will represent, I’ll make your suggested sprite for Christmas! First person to get it wins, so make your guess!

Forum statistics

Threads
136,853
Messages
1,270,745
Members
180,618
Latest member
cinnapuppy
Top