The boys should also have toilets. They're usually half and half.
I quite like that. Looks sizeable for a 500-700 kid school.
I quite like that. Looks sizeable for a 500-700 kid school.
I don't exactly go into mens bathrooms, but I don't think urinals are in stalls usually. Also they need toilets too.Also, it was a good idea to include some bathrooms because I already had the tiles for it. (and, yes, the doors can be opened).
Awesome! yeah that looks pretty good to meActually, I really like your idea. I decided not to put windows and to make it more rounded. What do you think?
Also, it was a good idea to include some bathrooms because I already had the tiles for it. (and, yes, the doors can be opened).
Actually, I didn't even think about that.The boys should also have toilets. They're usually half and half.
I quite like that. Looks sizeable for a 500-700 kid school.
I agree. Save that for more elegant builds. I imagined my own example continuing on for maybe one more row and then having 2 entrance/exits in the blank space between the tables.@Pamela_Rooseveth I'm going to be the dissenting voice here. I do not think that you should have a staggered wall at the bottom of the canteen map. Buildings are very seldom constructed like that (just think of what you'd have to have on the other side to conform with the shape) and schools are fairly utilitarian in their design. I know that it can be good to avoid box shaped rooms - but only where that is an appropriate choice. I don't believe that is the case here.
I think the colors and the style of it is pretty solid, but I'm confused on why its so asymmetrical? It seems like its on purpose, but is there some story reason or anything? because otherwise it just seems odd. Castle forts and big stone walls like that are usually quite planned out so its weird so see one so "messy." maybe just make it more square and have the gate line up.I finished my first castle-map today. still missing are details like banners, decorations, etc. but i would be interested, what you guys think about the general design of the map, before I go into details. thank you!
https://ibb.co/THTzFPn
![]()
I agree with CheekyChelldos that the shape looks weird. But I'd move in the cliff at the left side to make it more realistic that the walls are shaped the way they are rather than make it more square.I finished my first castle-map today.
You're right about the size of the building in real life, I was thinking more of the fantasy, RPGs castles i've seen. Its up to OP I suppose.I agree with CheekyChelldos that the shape looks weird. But I'd move in the cliff at the left side to make it more realistic that the walls are shaped the way they are rather than make it more square.
Also yeah that one house is really tall, like, it goes over the walls. That's not very good from a defensive standpoint since it's, right next to the walls. And 8 (9?) tiles is a bit much anyway imo unless you're planning on it having like, 4 floors. Which I don't think you're going for with those windows.
The size of the main building seems fine to me though, i've been on a historical-architecture-youtube bingewatch for a bit and iirc the walls and everything in them is the castle, and iirc the main building wasn't actually all that large all the time in the medieval period....
Though if this is supposed to be where the king lives or something, you might wanna make it a bit bigger...
Edit: ...I dunno why I wrote this much? Maybe all those videos are getting to me a bit much lol.
Edit2: (The white tower of London was one of the biggest castles in the early/mid medieval period iirc was only 4 floors high. And only had 1 single room for the king and his family.
Here's a video talking about it, and also about smaller castles and what was in them; and Imma stop making edits to this post now byeee!
The overall tinting is very nice, I like of this low saturation scheme, it's perfect in my opinion.Screenshots of game I'm helping make. I've put a base saturation to run for each map. Wanting to see if some advice can be given to help spruce up our color scheme and if you have any techniques that could benefit any of the maps below. Thanks
**Note that we are aiming for a FFIII - FFV look with sharper tilesets. So we cannot get too carried away with parallax and lighting unless in cutscenes. Later in game stages/maps would be more appropriate for that style.
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
to put it in context: this castle is built on a mountain, so the shape of the wall is like that because of the shape of the mountain. (it was quite late last night when I posted, I forgot to mention that and I didn't edit the cliff shapes yet, as Elissario said.). You're right about the "tall building", I wanted to make it 2 floors high, and because I had overall higher walls etc. at first, it looks weird now, because I didn't edit the height of the barracks yet. About the keep, I put it on purpose at the end of the castle, why? Because there its the safest place, it goes down a few hundred meters so its impossible to storm the castle from this side. The floor height of the keep is 3 tiles, so its 3 floors high. You think thats too high?I think the colors and the style of it is pretty solid, but I'm confused on why its so asymmetrical? It seems like its on purpose, but is there some story reason or anything? because otherwise it just seems odd. Castle forts and big stone walls like that are usually quite planned out so its weird so see one so "messy." maybe just make it more square and have the gate line up.
Besides that, I'd suggest either making the castle and walls a lot bigger, or making the buildings on the ground smaller. possibly both, because that tall house on the right looks like its about 2/3rds the size of the entire castle, and I'm assuming thats not quite accurate. The castle should be the centerpiece of the map. A big stone castle usually towers over little houses and taverns and stuff like that.
Also, you should mix up your color pallets a bit. the castle itself can all be stone, but maybe the smaller buildings can have some wood or plants around them. That also makes the castle stand out.
Again, im quite new, so please correct me if im wrong!
edit: also the two towers at the bottom are different styles and its driving me mad lmaoo