Game & Map Screenshots 11

Discussion in 'General Discussion' started by Celianna, Jun 30, 2019.

  1. Tw0Face

    Tw0Face Chief Executive Officer Veteran

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    So what has been accomplished until now? No maps again ... Hey, don't look at me like that!

    I finally managed to insert the faces and I tested most of them.

    [​IMG]

    On the second screen you can see how the whole thing finally looks inside a messagebox. Of course, everything is displayed on a beautiful testmap that couldn't be any more aesthetic. I'm quite satisfied with the result. You can see the GUI for the day- and night-system on the top right. Thanks to Boros, I now have a counter that shows the number of elapsed days as well. In short, this is an animated clock that displays the different stages of the day. Time only passes when the player moves.

    [​IMG]
     
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  2. DJK1NG_Gaming

    DJK1NG_Gaming Veteran Veteran

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    It is indeed what you say. The bridge angle is off. I can always go back and fix it or remove it and add some rocks. I tried to have it curve but couldn't so I left it as it is. I might fix it or change it later.
     
  3. atoms

    atoms Veteran Veteran

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    @Lorenze I love the shooting stars!
     
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  4. Lorenze

    Lorenze Veteran Veteran

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    Touchups on the victory screen. Not done yet, but coming along nicely!
     
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  5. LittlePIGGY

    LittlePIGGY Just a piggy Veteran

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  6. MadRamDesigns

    MadRamDesigns Veteran Veteran

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    @LittlePIGGY , very nice painterly style.
    My one critique is perspective of the side wall in the upper left hand corner, the angle doesn't match with either the top down or front facing buildings in the rest of the scene.
     
  7. LittlePIGGY

    LittlePIGGY Just a piggy Veteran

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    It suppose to be diagonal. I'm not an artist. Draw as I can :kaoswt:
     
  8. beliziam

    beliziam Veteran Veteran

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    After a long break a new castle map i created with the new fsm set.

    [​IMG]
     
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  9. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    Changed my battle system for Delta Origins
    ScreenBattle.png
     
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  10. CrowStorm

    CrowStorm Check my résumé, your residence is residue Veteran

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    aha, found it! MAN THIS FORUM IS HUGE

    A gameplay feature in my game Live Free Or Die. It looks better in motion than it does as screenshots but I'm a dinosaur-level late adopter of video capture, and it looks even better in play than it does in motion, but I'm not near having a demo ready so yeah here's some screenies:

    [​IMG]


    [​IMG]
    ...whoops. Shoulda saved that grenade for the room on the right, huh.
    (Probably the most violent tableau I've created in a game that was not a horror game.)

    [​IMG]
    Well, don't say we didn't warn you!

    [​IMG]
    Good gameplay is about choices. Sometimes you'll have more options to choose from later on based on your initial choices.
     
  11. Kes

    Kes Global Moderators Global Mod

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    @CrowStorm Glad you found this thread. It's an essential one, imo.
    What we do ask is that when people post several images at once, they put them all into a spoiler. A lot of people access the forum on their phones, and trying to load or scroll down a page with too many images per post is something of a nightmare.
    Thanks.
     
  12. CrowStorm

    CrowStorm Check my résumé, your residence is residue Veteran

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    *nod nod* got it, will do

    Feel a little like I'm hogging the thread but I couldn't find an equivalent to the "What are you thinking about (game development)?" thread on RMN here. That's not to say there isn't one, this place is just enormous and I couldn't find it. And this definitely doesn't warrant it's own topic.

    Anyway, I'm on the fence about this font. I'm not sure if it's legible enough or if I should be considering alternatives. (This font is just used for menus and whatnot, messages use a different altogether less decorative more legible font.)

    [​IMG]

    Edit: lots of the other elements in this screenshot might or might not be placeholders (in some cases I haven't decided), but anyway it's just the font I'm asking about.
     
  13. MadRamDesigns

    MadRamDesigns Veteran Veteran

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    I'd explore alternative fonts. Some of those words are hard to decipher at a glance, particularly ones with the vowels a and e. I keep reading the section of the top sentence as "....Firiz Zind Zirmor-Piizrcing zimmo..."
     
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  14. xoferew

    xoferew Veteran Veteran

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    I would definitely change that font. The seeming mix of upper and lower case is really confusing. d, o, q look virtually the same.
     
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  15. CrowStorm

    CrowStorm Check my résumé, your residence is residue Veteran

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    kool, thx guys!

    [​IMG]
    EDITE: is this better? more legible, hopefully has some of the same aesthetic/flavor? I know I've probably got to tweak the size a bit.
     
    Last edited: Oct 2, 2019
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  16. Kes

    Kes Global Moderators Global Mod

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    @CrowStorm Maybe what you're looking for is Game Ideas and Prototypes? There is a pinned thread for very small queries/ideas, or you can create your own thread for anything a bit more substantive.

    And the new font is much clearer, imo.
     
  17. Oddball

    Oddball Veteran Veteran

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    Is there too much blood in this room? Didn't use it for shock value. Rather, it's supposed to tell a story, but i'm wondering if the point gets across
    without it
    Untitled_1.png
     
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  18. Aoi Ninami

    Aoi Ninami Veteran Veteran

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    I'd say the blood is necessary, if you want to convey "someone died here recently". Skeletons would be from someone dying a considerable time ago.
     
  19. Nicke

    Nicke Fortune seeker Veteran

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    @Oddball : It can never be too much blood. *evil laugh* ^^
     
  20. Oddball

    Oddball Veteran Veteran

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    Sooo the map doesnt say "dark rituals and human sacrifice"?

    edit: there may be too much blood on the alter then
     

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