Was watching some Dragonball stuff and decided to recreate the Kaio-Ken in MV, lol.
I figured it should have an increasing TP drain per turn effect, but for HP I just kept it at a flat -5%. What do you guys think? Kaio-Ken x20 would be insane, I mean x2 is already pretty damn strong. I was also thinking about adding a 10% "Remove by Damage" chance but wasn't sure in the end. Too bad MV's trait interface only lets a Parameter go up to 1000%, which would be Kaio-Ken x10. Of course, we could just modify ATK directly in the note box instead. Also, maybe it should also increase damage dealt to the user?
Edit: Forgot to explain the TP stuff a bit better... It's quite simple; on the 1st turn, the user will lose -10TP, on the 2nd turn it'll be -20TP, on the 3rd turn -30TP, and so on until the user can no longer sustain the Kaio-Ken effect.
Kaio-Ken
x20!! x2!
JavaScript:
<Custom Apply Effect>
user._kaioKen = 1;
user.setStateCounter(275, 1);
</Custom Apply Effect>
<Custom Turn Start Effect>
if (user.tp < user._kaioKen*10) user.removeState(275);
</Custom Turn Start Effect>
<Custom Regenerate Effect>
user._kaioKen += 1;
user.addStateCounter(275, 1);
user.gainTp(-10*user._kaioKen);
</Custom Regenerate Effect>
<Custom Leave Effect>
user.removeStateCounter(275);
delete user._kaioKen;
</Custom Leave Effect>