Its this one:
ties together very well. gives me some pointers to work from too, so thank you!No new posts for 7 days? Must be a record.
Here is a video where I am testing my tiles. Until I've worked out a couple of things I'm not putting in all the small details. Still, this gives a reasonable idea of what it'll be like.
Most Oases tend to have some plant life along the edge of the water, some tiny green plants along some edges might help. Pathways that people walk a lot on might have some discoloration compared to the surrounding sand (near doorways if you don't want to put too many paths).Hi! I'm trying to create a game using 90% RTP while keeping it visually appealing.
This is part of a desert-oasis town that's central to my game.
Any thoughts to improve?