- Dec 30, 2013
- Reaction score
- First Language
- Primarily Uses
Thank you so much for the feedback!! The UI actually doesn't change, however the maps are mostly small enough to where it doesn't block anything. The names above their heads show up as you get close to them, to indicate what the player can interact with. Thank you very much for the feedback!@Chez: The maps have a nice use of space, and do everything retro pixel maps should. The tipped over booze by the piano does add quite a bit of context in displaying what kinda place the player is walking into, though it could use a slight bit more contrast to draw the player's eye. (Only if it's there for enviornmental story telling reasons of course.) I'm not as familiar with the 8 bit era, though, so someone who is more versed in that might be able to give better imput than I could. Does that UI shift from room to room to avoid blocking any details? If so, that's pretty nifty.
Metric: Anytime I deal with the imperial system, I have to remember that only a small part of the world uses it, so I generally add metric in parentheses. It's not required, its just kinda a gesture of kindness to the rest of the world. But I mean, there's less of us than there are anyone else, so I don't really expect the same in return.
Menu feedback: So far, I like how the menu is coming along. There are two slight grammar issues in Katrina's profile you might want to fix.
In line 3, I'd make a slight tense change to "or where she came from"
And with line 5 the "Yet" in a strange place. You could either remove it like "but couldn't stay anywhere long enough to call it home."
Or maybe just move it to the front, and change it to "and yet, so far she couldn't stay anywhere long enough to call it home."
Thus far, like I said, it's quite nice to look at. It breaks the info down pretty well, and gives a lot of detail in the space that's used. The brackets are divided pretty efficiently, allowing the player to easily parse the info. And is that a friendship parameter I see? I love games with social systems!
Thank you for your feedback. English isn't really my strength. Having to do the game in english is quite a challenge. I expect lots of grammer/spelling mistakes in the future.@BurningOrca If we're doing grammar, it should be
"accused of being a"
and a nit pick
"what adventures will lie ahead of them".
You don't need "will" in that phrase. The adventures are already ahead of them, so the verb does not need to be future, as it is describing a present reality.
I took your advice and made the changes you suggested.@Mordridakon Your lizardpeople village is very square. You might want to move the buildings around a little, so they have a little more space around them. You might want to add roads, as well. Even very rural towns usually have dirt roads.
I really like the idea of your shop hub, but you might want to use more colors for the roofs. It's very gray.
The potion shop is really big. You might want to shrink it two or even three squares on the short sides, and maybe one or two on the long sides. Uncluttered is good, but there isn't much there.