@superkoopa On the first map, assuming that the player cannot go off to the side but only down the ladder, I'd leave it as it is. The ladder is fully visible, and there is enough detail visible in the background to give the player all the necessary info, plus some eye candy.
For the second one, I'd adjust the lighting a little. There is a lot of light (rightly) coming from the main door, and I would have expected it to show up the building around the door a little more. At the moment it doesn't seem to do that at all. Overall I'd be tempted to lighten the whole thing just a very small amount, because I do think the building would be a tiny bit more visible.
@misterdovah Nice layout, but you have a very common problem with your stairs. At the moment, the stairs are the same number of tiles as the wall. That means that they are not stairs, but a ladder. If you think about stairs, they always start some distance from the wall as they have to get to the top height, but via a slope. To show you what I mean, here is an example of how you can get your stairs in so that they are longer than the height of your wall, and at the same time, you have something which stops people falling over the sides, so no need to worry about banisters. I know it's an outdoor example I did for someone else, but just substitute your interior tiles and you'll see how the idea works.

There is an 'extra' stair tile there. There is room for a second one if you want, and for an interior map that would be better.
For the second one, I'd adjust the lighting a little. There is a lot of light (rightly) coming from the main door, and I would have expected it to show up the building around the door a little more. At the moment it doesn't seem to do that at all. Overall I'd be tempted to lighten the whole thing just a very small amount, because I do think the building would be a tiny bit more visible.
@misterdovah Nice layout, but you have a very common problem with your stairs. At the moment, the stairs are the same number of tiles as the wall. That means that they are not stairs, but a ladder. If you think about stairs, they always start some distance from the wall as they have to get to the top height, but via a slope. To show you what I mean, here is an example of how you can get your stairs in so that they are longer than the height of your wall, and at the same time, you have something which stops people falling over the sides, so no need to worry about banisters. I know it's an outdoor example I did for someone else, but just substitute your interior tiles and you'll see how the idea works.

There is an 'extra' stair tile there. There is room for a second one if you want, and for an interior map that would be better.














