I wasn't 100% sure what you meant by this, but in case this is not the point you were making - at first I thought the middle window was an aquarium. That is because everything about it is at odds with the other 2 windows. I had to open an enlarged version of the screen shot to identify what it was I was looking it. Only then did I see that there is a semi-realistic view out of a window. This makes no sense at all. First because the wall at that point is several feet thick, so no window would be there anyway. Second because if this window gives a view of the outside, so should the other windows, and they don't. Third, the view is of the tops of trees, but there's no indication that this is upstairs, and you can't see tops of trees like that when you are standing at ground level. Fourth, the distinct light rays should be replicated in the other 2 windows if they were all being lit by the same light source.The wall bit on the middle window needs fixing. I only noticed just now
@Obipandawan While the map at first glance is an attractive one, I am bothered by the number of inconsistencies which end up giving the impression that you have just bundled together resources to hand, rather than planning the map to be coherent.
Your footpath leading from bottom right to the cave entrance is cinder grey, which goes well with the colour of the rock face. I am, therefore, at a loss to understand where the sand has come from. It looks incongruous and I can see no reason why it would so quickly transition to the grey foot track. I also find the sheer multiplicity of tree species too much, especially the two in autumnal colours.
The shadows from the trees are not consistent. Some, e.g. the autumnal trees, fall well beyond the base of the tree. Others, e.g. the fir just on the north edge of the road, have a shadow which is only 'under' the branches with no extension. The tree which is just south of the road and is repeated in the centre and up near the cliff face has a dark shadow, while others have a much lighter one and the tree next to the southern dark shadow tree has no shadow at all. Nor does the one on the foot path with a rock at its base. All the tree shadows fall towards the northeast, except the large tree near the eastern edge and the dark green tree right on the eastern edge have shadows which fall towards the south.
I am also wondering about the side edges. Will the player find invisible walls to prevent them going east or west?
i did not even think of it like that, i was just posting to see what ideas people may have had for lighting.@Obipandawan In that case, it might be better to post a WIP of your lighting (with perhaps a screen shot in game to give a fuller idea) because it is very difficult to guage a lighting effect 'in theory'. It would also have saved me a lot of time posting about stuff that won't be seen.