Frostorm

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Map progression
from one week of mapping to 3 month later

(you can move your mouse over the picture to see the difference)

It's not 3 months of mapping of course, just some additions from time to time.
Nice! Similar layout to how I did it (dungeon on the right, town stuff on the left lol). How did you get the scrolling before/after image thingy btw?
 

PLUEVNR

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Map progression
from one week of mapping to 3 month later

(you can move your mouse over the picture to see the difference)

It's not 3 months of mapping of course, just some additions from time to time.
That's a really nice one !
 

hinola

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Thanks

The layout is quite instinctive, I just put that as it came
I made the web page myself for the scrolling before/after
 

Frostorm

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So I need some ideas on what to put in this section of the map, which I've dubbed the "Golden Grove". It also has an entrance to the B1 floor of the beginner dungeon (there are 3 floors w/ various access points and sections you can only get to via certain entrances).
SouthEast.jpeg

Edit: Also, thoughts on the new Title font?
1605584089467.png
 
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cthulhusquid

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So I need some ideas on what to put in this section of the map, which I've dubbed the "Golden Grove". It also has an entrance to the B1 floor of the beginner dungeon (there are 3 floors w/ various access points and sections you can only get to via certain entrances).
View attachment 168108

Edit: Also, thoughts on the new Title font?
View attachment 168147
Flowers? Small rocks? Small trees?
From Wikipedia, " A grove is a small group of trees with minimal or no undergrowth ". So there would be trees but no bushes or anything like that, mainly small stuff.
 

Frostorm

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Flowers? Small rocks? Small trees?
From Wikipedia, " A grove is a small group of trees with minimal or no undergrowth ". So there would be trees but no bushes or anything like that, mainly small stuff.
That map has actually been worked on a lot since I posted that pic. Current state:
GoldenGrove.png

I just need to add a bit more on the top left corner. Also, do you see the chest? hehe
 

Dopan

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That map has actually been worked on a lot since I posted that pic. Current state:
View attachment 168465

I just need to add a bit more on the top left corner. Also, do you see the chest? hehe
the chest is made of wood and steel? than i see it, but wont spoil here..

for the top left corner you could use some grass and bushes, also you could add some little animals randomly moving to fill up the image..
 

tonytank1

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Hello people,

I've been working on creating an art style that combines pixel art with realistic elements using shadows, textures, and non-RTP assets. Since I'm not really an artist, I'd love to hear your comments about the general look of this art style and, especially, if I got the shadows right.

Here's a YouTube video of the map. Thanks!

 
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Riazey

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@tonytank1
Damn that's actually pretty incredible, huge old-school psp vibes I love it and you pulled it off really well! :kaoluv: Reminds me of one game in particular I can't remember the name of!

My only real gripes are maybe the desaturation of the "backside" of the roof feels off (if that's meant to be the shadow I think the value should be turned down a bit <3), the grass-covered stairs don't seem to fit the grass, and I think the tree trunk's shadow is on the wrong side of the trunk xD! Those shadows are on point for this style tho seriously, and I feel are really consistent which is the most important IMO. :kaopride:

If we were being really nitpicky I guess the shadow of that one tree left of the house would affect the corner of the house slightly to make it blend better, and I think the sw most tree's shadow isn't quite touching the base (or the ground color is making a weird "gap" appearance)?
 

tonytank1

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@tonytank1
Damn that's actually pretty incredible, huge old-school psp vibes I love it and you pulled it off really well! :kaoluv: Reminds me of one game in particular I can't remember the name of!

My only real gripes are maybe the desaturation of the "backside" of the roof feels off (if that's meant to be the shadow I think the value should be turned down a bit <3), the grass-covered stairs don't seem to fit the grass, and I think the tree trunk's shadow is on the wrong side of the trunk xD! Those shadows are on point for this style tho seriously, and I feel are really consistent which is the most important IMO. :kaopride:

If we were being really nitpicky I guess the shadow of that one tree left of the house would affect the corner of the house slightly to make it blend better, and I think the sw most tree's shadow isn't quite touching the base (or the ground color is making a weird "gap" appearance)?
Thank you for your in-depth analysis!

You're right about the desaturation of the roof. I believe it's because that particular part is an overlay layer (you can walk under it). I guess I need to delete this exact part from the ground layer so they don't overlap. As a matter of fact, I just noticed that the same exact issue can be seen on the southern wall of the bedroom in the house (it is an overlay layer as well). I'll fix that for sure and make sure this won't happen in future maps.

You are right about the trunk's shadow, I need to flip it. Good catch!

You're also right about the shadow in front of the house. I'm still having issues creating good looking shadows for buildings. For some reason, the technique I use for trees ends up looking weird for buildings. I think I need to take an art class or something :)

You're also right about the shadow gap, I moved the tree a bit to fit the grid but forgot to move the shadow. Another good catch.

So, thank you for your input. I'm especially happy you like the overall art style, I was somewhat worried that it would look "off" to some as it combines pixels with realistic textures.
 

Frostorm

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So...does this arena/ring thingy look like a "fist" to you guys?
1605986532240.png

Edit: Or would something like this look better?
1605986982430.png
 
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bg400

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Welp... I might as well contribute to this. Here's a screenshot of my title screen and another of a standard battle.

title screen.png
Battle.png

It's a combination of the Mario and Luigi series & and the unfortunately forgotten Nintendo DS game, Monster Tale. It's gonna take inspiration from the likes of other Mario RPG Maker games, like Seven Sages and Starlite Worlds. Hope it looks interesting....
 

ShadowDragon

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I played that game, Mistia is a really nice game and made together.
it's has a nice town, really well set up, if you dont know the game,
Play it, it has some very unique features in it that you dont see
in any game or anytime soon anyway.
 

Mr. Detective

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@bg400 Oh, a fan game. Haven't seen one on here for a long time.
Two things that struck me right away:
- The "Merce Madness" text on the title screen looks bad compared to the other texts. Not awful, but the lack of fill-in color makes it somewhat unpleasant to read. What's the point of that?
- The flowery decorations on the HUDs make them look clutter and annoying to my eyes. They're just too much. Perhaps consider removing them or toning them down.

@LusianL Nice. Very beautiful. That's from a tileset or parallax mapping?
 

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
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