@Deckiller Unless it's possible to exit those buildings part way up, a significant section of the map will never be visible to the player.
@grizelThought I'd share the lil villages I made for my Christmas game
View attachment 169914
- Gingerbread, candy canes, pink trees, Christmas lights and ornaments are from Maru
- Cake houses and candy roads are from Dwys
View attachment 169915
I think they're perfectly good. They give a good sense of flavor and tell the player exactly what they do. I really like your UI as well.Hi, I'm looking for some feedback on these item descriptions. Lemme know what you think in regards to UI, formatting, presentation, or even lore/flavor text.
View attachment 169798
View attachment 169799
Edit:
...for those curious what the difference between a Lusk vs a Lusk'r is:
View attachment 169801
P.S. I think it's fitting for an Elf-Orc to DW an Orcish Axe + Elven Sword
*character name and portrait are placeholders*
Yeah, it's definitely extensive. Better?@Deckiller the tileset looks so cool and nostalgic! Also great job on the map
@Ninjakillzu That looks like a very extensive class systemI would separate the paragraphs by a full empty line in the second screen (like you do for the individual levels in the third screen), I think that'll make it a bit easier to read.
Thanks for the tip! I'm aware Tin is soft and unviable, but that's why its the crappiest tier lol. It's just there for lv1-5 and so the Tin can be used to make Bronze.@Frostorm, looks okay, love!Tip: a way to save dem precious words in your flavour text is to cut out vague words like "rather" and "quite". Jus' drop 'em, nobody will miss 'em! Also, please please don't make weapons with tin blades...
![]()
![]()
Are you able to give it a white outline perhaps? Or another light color?I can't change the colors of those texts. It's tied to the default text color, which is black. I have Visustella's core menu. I don't think there's any way to change those text colors separately. T_T