I think they're perfectly good. They give a good sense of flavor and tell the player exactly what they do. I really like your UI as well.Hi, I'm looking for some feedback on these item descriptions. Lemme know what you think in regards to UI, formatting, presentation, or even lore/flavor text.
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...for those curious what the difference between a Lusk vs a Lusk'r is:
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P.S. I think it's fitting for an Elf-Orc to DW an Orcish Axe + Elven Sword
*character name and portrait are placeholders*
Yeah, it's definitely extensive. Better?@Deckiller the tileset looks so cool and nostalgic! Also great job on the map
@Ninjakillzu That looks like a very extensive class system I would separate the paragraphs by a full empty line in the second screen (like you do for the individual levels in the third screen), I think that'll make it a bit easier to read.
Thanks for the tip! I'm aware Tin is soft and unviable, but that's why its the crappiest tier lol. It's just there for lv1-5 and so the Tin can be used to make Bronze.
Are you able to give it a white outline perhaps? Or another light color?I can't change the colors of those texts. It's tied to the default text color, which is black. I have Visustella's core menu. I don't think there's any way to change those text colors separately. T_T