- Mar 14, 2012
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Winter time means showcasing winter maps
Yeah it does, thanks for the feedback@aidan012 I think the maps look pretty nice, but IMO the trees look too evenly-spaced right now. I would suggest bunching a few of them together (so that, for example, the top part of one tree overlaps with the bottom-right of another tree) and making the spacing a bit more random-looking. Also, the middle part of the tent in the first map is missing the shadow. Hope this helps!
@Juanita Star personally I would not have made the room a square, instead I would Just remove the lower right section entirely. Leaving an upside down L shape room which is visually more attractive and smaller.
A tip when doing interior maps I use myself of to see each tile as about 3feet (little less) in real life. You'll find that this works pretty nice in keeping rooms smaller - ofcourse Sometimes youll have to go bigger for gameplay reasons but in general its a good guideline I think.
Hey all I'm Takashi and today I have been doing some work on two maps for my upcoming game: The Legend of Kira
Here is map #1:
View attachment 172234
The inspiration for map #1 came from my love for quiet places where I can just sit and listen to the sounds of nature. This map houses two residences, a Blacksmith named Tim and his wife Natily.
Here is map #2:
View attachment 172236
This map is just a simple yet beautiful forest map that connects the starting village to my games capital city. This capital city will act as a sort of hub for all the player's activities in the game ranging from the player's own house to a marketplace.
This game is set to be ready to come out in mid to late 2021. I hope some of you would like to play my game when it is released.
Please comment below if you have any ideas for these two maps or if you have any ideas for the game.
Thanks for reading, and have a great rest of your day.