masterlobo

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Revisiting a little passion project. (Week 1 of Development)

RV01.png
RV02.png

Man there's just some special charm to RPG Maker 2003's style

Beautiful screenshots!
 

Frostorm

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@Stapleton Nice amalgamation of tilesets!

Ok, quick question guys. Should caves use shadows? I'm referring to the auto-shadows, for clarification.
Dank Caverns 1F-1.png
 

Frostorm

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Here's a spiffy GIF of all the current firearms in my game. Disregard the bad map in the background, it's just for testing.

Dude, all those weapons make me want to create a sci-fi new project lol. I really want to make a game where you control a "small mech" (like the 8-12ft variety, not Gundam sized) where you can customize your mech w/ various load-outs of actuators, armor, propulsion, and weapons. I think it'd be fun w/ something like Chrono engine, so it'd be actiony where you control a single unit. Idk, just a thought. XD
 

Ninjakillzu

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Dude, all those weapons make me want to create a sci-fi new project lol. I really want to make a game where you control a "small mech" (like the 8-12ft variety, not Gundam sized) where you can customize your mech w/ various load-outs of actuators, armor, propulsion, and weapons. I think it'd be fun w/ something like Chrono engine, so it'd be actiony where you control a single unit. Idk, just a thought. XD
If you are looking for inspiration, I would suggest checking out Armored Trooper Votoms. The mechs are 3-4 meters tall.
 

HexMozart88

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I like it! Is this evented? I'm interested to see what the submenus look like.
 

mephet

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Wow, this is awesome! Very clear & clean - I also love the vial-shaped health and mana meters! :D
 

Milennin

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Image menus are a pain to set up, but super satisfying once they work. Best thing over plugins is that you have full control over them, and have no worries about potential plugin incompatibilities or stuff breaking when upgrading to the next version.
 

Boboc04

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I like it! Is this evented? I'm interested to see what the submenus look like.

Thanks! Yes it's all evented, I didn't make any submenu for now, but I would not see any reason why it shouldn't work! I focused on making it worked for real with the other system for now!
 

Tuomo L

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pagoda.jpg
In my game there's a Pagoda challenge where the player fights floor after floor a master. This is the top with the strongest Master, so his room is the most elaborate since he lives here (other people don't live in the Pagoda). How does it look?
 
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Kristina

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Almost finished with the hud 100%. Just need the final touch, like the huds for item, skill, weapon and shield needs to be moved a bit and I need to edit the color of the icons so they match the rest.

Xave.PNG
Map2.PNG

Any suggestions and feedback are more than welcome.
 

alice_gristle

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@Kristina, I love the minimalistic HUD! How about trying to move the item/skill/wep/shld boxes to the top, between gems/keys and gold? Not sure if you can fit them there, but I think it might be worth the try? Then all the info would be more or less in the same place.

Also, are you using the NES palette? I love the masonry!
 

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Finally started working on Grim Trigger episode 2 today :LZScat: it's half comic/half visual novel!

GfY3Rwj.png
Is it interesting to get more backstory on villains? A key moment in their past, their childhood, or maybe something that shows they've always been that way? To see or not to see?
"Everything tastes like chicken until it's chicken, then it doesn't taste like chicken."
Context: chicken samosas do not taste like chicken. I thought it was veggie samosas.
Just another ordinary evening.
This pig girl is a merchant and playable character.
Currently there's no name for her yet. a suggestion is welcomed.
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Want for a Nail: I'm trying to figure out what controllers work with MZ, one support thread, a plugin request thread, a dead controller, and a $48 eBay purchase, and a PS1/PS2 USB adapter later. Still stuck with keyboard controls...

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