masterlobo

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Revisiting a little passion project. (Week 1 of Development)

RV01.png
RV02.png

Man there's just some special charm to RPG Maker 2003's style

Beautiful screenshots!
 

Frostorm

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@Stapleton Nice amalgamation of tilesets!

Ok, quick question guys. Should caves use shadows? I'm referring to the auto-shadows, for clarification.
Dank Caverns 1F-1.png
 

Frostorm

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Here's a spiffy GIF of all the current firearms in my game. Disregard the bad map in the background, it's just for testing.

Dude, all those weapons make me want to create a sci-fi new project lol. I really want to make a game where you control a "small mech" (like the 8-12ft variety, not Gundam sized) where you can customize your mech w/ various load-outs of actuators, armor, propulsion, and weapons. I think it'd be fun w/ something like Chrono engine, so it'd be actiony where you control a single unit. Idk, just a thought. XD
 

fizzly

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Hello, I was wondering which style of "treetop" is more visually appealing? Light/foliaged or dark/plain? In other words, the top half or bottom half?
bottom half for me.
 

Ninjakillzu

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Dude, all those weapons make me want to create a sci-fi new project lol. I really want to make a game where you control a "small mech" (like the 8-12ft variety, not Gundam sized) where you can customize your mech w/ various load-outs of actuators, armor, propulsion, and weapons. I think it'd be fun w/ something like Chrono engine, so it'd be actiony where you control a single unit. Idk, just a thought. XD
If you are looking for inspiration, I would suggest checking out Armored Trooper Votoms. The mechs are 3-4 meters tall.
 

HexMozart88

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I like it! Is this evented? I'm interested to see what the submenus look like.
 

mephet

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Wow, this is awesome! Very clear & clean - I also love the vial-shaped health and mana meters! :D
 

Milennin

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Image menus are a pain to set up, but super satisfying once they work. Best thing over plugins is that you have full control over them, and have no worries about potential plugin incompatibilities or stuff breaking when upgrading to the next version.
 

Boboc04

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I like it! Is this evented? I'm interested to see what the submenus look like.

Thanks! Yes it's all evented, I didn't make any submenu for now, but I would not see any reason why it shouldn't work! I focused on making it worked for real with the other system for now!
 

Tuomo L

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pagoda.jpg
In my game there's a Pagoda challenge where the player fights floor after floor a master. This is the top with the strongest Master, so his room is the most elaborate since he lives here (other people don't live in the Pagoda). How does it look?
 
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Kristina

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Almost finished with the hud 100%. Just need the final touch, like the huds for item, skill, weapon and shield needs to be moved a bit and I need to edit the color of the icons so they match the rest.

Xave.PNG
Map2.PNG

Any suggestions and feedback are more than welcome.
 

alice_gristle

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@Kristina, I love the minimalistic HUD! How about trying to move the item/skill/wep/shld boxes to the top, between gems/keys and gold? Not sure if you can fit them there, but I think it might be worth the try? Then all the info would be more or less in the same place.

Also, are you using the NES palette? I love the masonry!
 

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I was being lazy and just copied a map to test a new parallax, but I forgot to delete all the events. This was the result. :o
just finished a bunch of art commissions! im really grateful for this community- people have helped me out so much here- so im just trying to return the favor the only way i know how! :0)
Ami
--- Fan Art ---

F.Mage: Phew...after finishing the Gathering Quest,i can take a break with my Phone. Let's see,what's new in the Fan Art Gallery
(3 Minutes Later,The Fan Art Of F.Healer & F.Mage Pecking Each Other Appeared)
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trying to figure my way around the basic functions of Construct 3 and OH GOD MY BRAIN. I'm starting to think that developing decades of RPG Maker skills might have a downside.
I miss my VXA project, so I might be rushing for RSE. Dropping a random progress report

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