KazukiT

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View attachment 181125
I just made this image for my game, a flashback that the main character has of a costume party. I don't know if I should use it or not however, mostly because of quality control.

If you would be so kind, please tell me if I should keep it... or delete it.
I think you should keep. Your style is quite distinct and flashback pics are always nice to include in your game.
 

Stimulantfound

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The maps in Effervesce Fallacy™ are condensed, and full of action! :biggrin: This was a game design decision made early in development to eliminate unnecessary padding that is present in a lot of RPGs and to enhance the experience on touch screen devices by not having any screen scrolling present. A lot of care went into the maps, such as consistency, and intelligent restriction of player movement.

We've experimented with larger, and more natural-looking maps, but they lacked the charm of the classic games that we're familiar with.

 
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TheGentlemanLoser

"And when we fall, we will fall together..."
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View attachment 181125
I just made this image for my game, a flashback that the main character has of a costume party. I don't know if I should use it or not however, mostly because of quality control.

If you would be so kind, please tell me if I should keep it... or delete it.

first off never delete your work believe in yourself bla bla bla

second style can make up for even a BIG deficit in technical ability, and this has LOTS of style
 

SoftCloud

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Haven't uploaded anything here in a while. Here's some shots from a city I've worked on a bit. Not finished yet. I think other city areas will be other mapped zones.
W001.pngW002.pngW003.png
*Edit* Added video of a different location.
 
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SoftCloud

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@alice_gristle It's to add a foggy environment :D It's paired with some varying light rain effect.
 

Stapleton

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Kenen your UI is just so clean and sharp dude. It's great!
Looks good Softcloud!
That fog effect might be a tad bit too much though.

Early spring and the snow still hasn't melted!

Untitled-22.png
 

SoftCloud

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@Stapleton ooh I love the layering here! It looks so pretty! Edit:
Moreover the HUD you've implemented it quite refined. This is really good work. Quite inspiring!

EDIT#2: @Stapleton @alice_gristle Thank you for your comments. I lowered the fog down and it looks much better now. :kaojoy:
 
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Stapleton

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Thank you for the kind words SoftCloud! Keep up the good work on your project!
 

Meowsticks

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I'm nowhere near good at making maps, but I try the best I can. Here's some examples and I hope they are decent enough to look passable. :)

Town: Chilriva (This is the first thing I ever designed for my game)
Chilriva.png

Dungeon: Flora Forest (This is close up, but it's just a lot more of this)
FLoraForest.png

Building: Item Shop (I hope it feels like a real store, at least kind of)
ItemStore.png
 

Mr. Detective

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A mountain peak. Looks decent enough, I hope? =W=

04.png

@Meowsticks Shrink the store map. A bit too much empty space. You can probably cut it by 2x2 tiles, at least.
 

alice_gristle

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@Mr. Detective, looks nice and airy! I always like the lone tree at the top, too! On the whole looks a bit too sculpted tho, don't you think? Like it's a bunch of clean rectangles piled on top of each other? Could you break the clean lines up a bit to make it look more organic and natural?
 

SoftCloud

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Reduced fog and recorded more footage. Sorry, I think the screen capture program is a little laggy.
 

ImaginaryVillain

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This made me laugh, I finally solved the mystery of the missing puzzle pieces.... Only to create the mystery of the space trees. Still it looked pretty cool in an odd sort of way, so I figured I'd share. :LZSwink:

and_remember_tomorrow_on_the_plus_side.jpg
 

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