- Aug 6, 2012
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I thought that they all looked like they belonged in Game Boy Advance, which is the retro style I am going for.
Really love these screenshots and that you have a totally unique and very cohesive look going on. I'd say the larger battlers all the way.
I turned down the intensity of the green panel light and darkened the windows to reflect the lighting outside. As for the computer, it's from a futuristic tileset and doesn't have a solid back, so the screen is visible from both sides.@SoftCloud The dirty floor of the second screen shot is particularly well done, as is the furniture. Nicely wrecked/neglected. For that map, I don't understand the gleaming sliver (or is it a bit of fire?) on the 2 pieces of furniture. I personally would take the brightness of the bottle down a bit. It is too much for that level of lighting.
Is the first map in the same building? It looks quite different, so I'm assuming it's not, but if it is the same it needs to match up the same level of dereliction as the second.
ATM the first map all looks artificially damaged. To have a creeper grow up an internal wall, you need to make the place a lot more ruined. Creepers need soil and water, and so the place where it is growing from would definitely have semi-destroyed the papers lying at its base. The floor would be stained in that area. In fact, the floor looks pristine fresh all over apart from the unusual dark patch across the centre area. Even zoomed in I'm unsure what the object is in the corner just left of the creeper. Is it a fungus? In which case you definitely need to make that area wet.
The flowers in the pot would have died unless there is someone still living there and tending them.
The damaged wall section next to the pot looks off. Usually when a wall loses a chunk that size, the cracks run up, not down. Wood does not break like that. That particular graphic is more for plastered/rendered walls than wood panels.
The green poster at the bottom needs adjusting, imo. It is meant to be in shadow (I think, based on the way the lighting falls) and therefore would not shine out like that. If it were florescent it would shine in a different way to the way it does now.
@Ninjakillzu Is that a laptop/pc in front of the shop assistant at the counter? If so, the blue light it is emitting should only fall to the left, not also come out of the back of it.
The level of light given off by the artificial lights and the green screens seems to clash with the fact that your windows suggest that it is day outside. The natural light would soften the amount of apparent light from those other sources - especially the green screens which are giving off the same intensity of light as the big lamps.
Lol, it's the default RM2K3 tree. But yeah, making it more transparent is a quick fix. Not going to add in too many heights, since the next area will be a lot more focused on that instead. But still changed some parts that you highlighted.
I think if the player is forced to go a route like that, it shouldn't be hard to figure out they can use that slope to go down.Speaking of differences of level without stairs, i tried to simulate a slope but I'm not sure it would work.
What do you think?
Thanks for the offer, but I got Photoshop myself. I did soften them by 33%, not sure if that was enough. I never really thought the shadows were that bad, lol.