Aspiring Game Alchemist
- Nov 28, 2018
- Reaction score
- First Language
- Primarily Uses
Ok, thanks for the feedback. I will be sure to implement some of what you said into my title screen@Takeshi014 I can appreciate the complexity of what you've done, but I'm not sure that you've made it attractive to a potential player, which is one of the prime functions of a title screen. I don't event know the name of the game from looking at that. There is an awkward pause before the command menu comes up, the movement (which I think is linked to moving to a different command) isn't smooth, and the commands are not intuitive.
Sorry if this sounds so negative, but I think this still needs quite a bit of work.
Each section is it's own map. There would be way too much lag and I would hit the event limit if the whole thing was a single map.
Is it that half concealed something behind the tree to the left of the suspicious man-in-a-hood?Can anyone spot the squirrel?